[test] remove train flipping due to changed default direction on assignment
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75520517f2
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fe5f697f50
@ -123,12 +123,10 @@ TEST_CASE("Board: Bridge path resevation using NX", "[board][board-path]")
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// Assign train 1 to block 1:
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block1.lock()->assignTrain(train1.lock());
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REQUIRE(block1.lock()->state == BlockState::Reserved);
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block1.lock()->flipTrain();
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// Assign train 2 to block 3:
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block3.lock()->assignTrain(train2.lock());
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REQUIRE(block3.lock()->state == BlockState::Reserved);
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block3.lock()->flipTrain();
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// Set world in RUN state (required for selecting paths using NX buttons):
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world->run();
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@ -243,12 +241,10 @@ TEST_CASE("Board: Cross path resevation using NX", "[board][board-path]")
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// Assign train 1 to block 1:
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block1.lock()->assignTrain(train1.lock());
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REQUIRE(block1.lock()->state == BlockState::Reserved);
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block1.lock()->flipTrain();
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// Assign train 2 to block 3:
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block3.lock()->assignTrain(train2.lock());
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REQUIRE(block3.lock()->state == BlockState::Reserved);
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block3.lock()->flipTrain();
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// Set world in RUN state (required for selecting paths using NX buttons):
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world->run();
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@ -354,12 +350,10 @@ TEST_CASE("Board: Crossover path resevation using NX", "[board][board-path]")
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// Assign train 1 to block 1:
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block1.lock()->assignTrain(train1.lock());
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REQUIRE(block1.lock()->state == BlockState::Reserved);
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block1.lock()->flipTrain();
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// Assign train 2 to block 3:
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block3.lock()->assignTrain(train2.lock());
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REQUIRE(block3.lock()->state == BlockState::Reserved);
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block3.lock()->flipTrain();
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// Set world in RUN state (required for selecting paths using NX buttons):
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world->run();
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@ -452,7 +446,6 @@ TEST_CASE("Board: Direction path reservation using NX and change direction state
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// Assign train to block 1:
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block1.lock()->assignTrain(train.lock());
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REQUIRE(block1.lock()->state == BlockState::Reserved);
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block1.lock()->flipTrain();
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// Set world in RUN state (required for selecting paths using NX buttons):
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world->run();
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