From fe5f697f50cd723f1f365a60f19fff97a5f336ed Mon Sep 17 00:00:00 2001 From: Reinder Feenstra Date: Thu, 29 Jan 2026 23:34:17 +0100 Subject: [PATCH] [test] remove train flipping due to changed default direction on assignment --- server/test/board/path.cpp | 7 ------- 1 file changed, 7 deletions(-) diff --git a/server/test/board/path.cpp b/server/test/board/path.cpp index 9adcb190..5b16ff61 100644 --- a/server/test/board/path.cpp +++ b/server/test/board/path.cpp @@ -123,12 +123,10 @@ TEST_CASE("Board: Bridge path resevation using NX", "[board][board-path]") // Assign train 1 to block 1: block1.lock()->assignTrain(train1.lock()); REQUIRE(block1.lock()->state == BlockState::Reserved); - block1.lock()->flipTrain(); // Assign train 2 to block 3: block3.lock()->assignTrain(train2.lock()); REQUIRE(block3.lock()->state == BlockState::Reserved); - block3.lock()->flipTrain(); // Set world in RUN state (required for selecting paths using NX buttons): world->run(); @@ -243,12 +241,10 @@ TEST_CASE("Board: Cross path resevation using NX", "[board][board-path]") // Assign train 1 to block 1: block1.lock()->assignTrain(train1.lock()); REQUIRE(block1.lock()->state == BlockState::Reserved); - block1.lock()->flipTrain(); // Assign train 2 to block 3: block3.lock()->assignTrain(train2.lock()); REQUIRE(block3.lock()->state == BlockState::Reserved); - block3.lock()->flipTrain(); // Set world in RUN state (required for selecting paths using NX buttons): world->run(); @@ -354,12 +350,10 @@ TEST_CASE("Board: Crossover path resevation using NX", "[board][board-path]") // Assign train 1 to block 1: block1.lock()->assignTrain(train1.lock()); REQUIRE(block1.lock()->state == BlockState::Reserved); - block1.lock()->flipTrain(); // Assign train 2 to block 3: block3.lock()->assignTrain(train2.lock()); REQUIRE(block3.lock()->state == BlockState::Reserved); - block3.lock()->flipTrain(); // Set world in RUN state (required for selecting paths using NX buttons): world->run(); @@ -452,7 +446,6 @@ TEST_CASE("Board: Direction path reservation using NX and change direction state // Assign train to block 1: block1.lock()->assignTrain(train.lock()); REQUIRE(block1.lock()->state == BlockState::Reserved); - block1.lock()->flipTrain(); // Set world in RUN state (required for selecting paths using NX buttons): world->run();