488 Zeilen
23 KiB
C++
488 Zeilen
23 KiB
C++
/**
|
|
* server/test/board/path.cpp
|
|
*
|
|
* This file is part of the traintastic test suite.
|
|
*
|
|
* Copyright (C) 2024 Reinder Feenstra
|
|
*
|
|
* This program is free software; you can redistribute it and/or
|
|
* modify it under the terms of the GNU General Public License
|
|
* as published by the Free Software Foundation; either version 2
|
|
* of the License, or (at your option) any later version.
|
|
*
|
|
* This program is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* GNU General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU General Public License
|
|
* along with this program; if not, write to the Free Software
|
|
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
|
*/
|
|
|
|
#include <catch2/catch_test_macros.hpp>
|
|
#include "../../src/core/eventloop.hpp"
|
|
#include "../../src/world/world.hpp"
|
|
#include "../../src/core/method.tpp"
|
|
#include "../../src/core/objectproperty.tpp"
|
|
#include "../../src/board/board.hpp"
|
|
#include "../../src/board/boardlist.hpp"
|
|
#include "../../src/board/nx/nxmanager.hpp"
|
|
#include "../../src/board/tile/rail/blockrailtile.hpp"
|
|
#include "../../src/board/tile/rail/bridge90railtile.hpp"
|
|
#include "../../src/board/tile/rail/cross90railtile.hpp"
|
|
#include "../../src/board/tile/rail/directioncontrolrailtile.hpp"
|
|
#include "../../src/board/tile/rail/nxbuttonrailtile.hpp"
|
|
#include "../../src/board/tile/rail/turnout/turnoutleft45railtile.hpp"
|
|
#include "../../src/board/tile/rail/turnout/turnoutright45railtile.hpp"
|
|
#include "../../src/hardware/decoder/decoder.hpp"
|
|
#include "../../src/vehicle/rail/railvehiclelist.hpp"
|
|
#include "../../src/vehicle/rail/locomotive.hpp"
|
|
#include "../../src/train/trainlist.hpp"
|
|
#include "../../src/train/train.hpp"
|
|
#include "../../src/train/trainvehiclelist.hpp"
|
|
#include "../../src/train/trainblockstatus.hpp"
|
|
|
|
TEST_CASE("Board: Bridge path resevation using NX", "[board][board-path]")
|
|
{
|
|
EventLoop::reset();
|
|
|
|
auto world = World::create();
|
|
std::weak_ptr<World> worldWeak = world;
|
|
|
|
// Board:
|
|
// +--------+ +--------+
|
|
// | block1 |--(nx1)-\---/-(nx2)--| block2 |
|
|
// +--------+ \ / +--------+
|
|
// X <- bridge
|
|
// +--------+ / \ +--------+
|
|
// | block3 |--(nx3)-/---\-(nx4)--| block4 |
|
|
// +--------+ +--------+
|
|
std::weak_ptr<Board> boardWeak = world->boards->create();
|
|
|
|
REQUIRE(boardWeak.lock()->addTile(0, 0, TileRotate::Deg90, BlockRailTile::classId, false));
|
|
REQUIRE(boardWeak.lock()->addTile(1, 0, TileRotate::Deg90, NXButtonRailTile::classId, false));
|
|
REQUIRE(boardWeak.lock()->addTile(2, 0, TileRotate::Deg90, TurnoutRight45RailTile::classId, false));
|
|
REQUIRE(boardWeak.lock()->addTile(3, 0, TileRotate::Deg90, StraightRailTile::classId, false));
|
|
REQUIRE(boardWeak.lock()->addTile(4, 0, TileRotate::Deg270, TurnoutLeft45RailTile::classId, false));
|
|
REQUIRE(boardWeak.lock()->addTile(5, 0, TileRotate::Deg90, NXButtonRailTile::classId, false));
|
|
REQUIRE(boardWeak.lock()->addTile(6, 0, TileRotate::Deg90, BlockRailTile::classId, false));
|
|
|
|
REQUIRE(boardWeak.lock()->addTile(3, 1, TileRotate::Deg45, Bridge90RailTile::classId, false));
|
|
|
|
REQUIRE(boardWeak.lock()->addTile(0, 2, TileRotate::Deg90, BlockRailTile::classId, false));
|
|
REQUIRE(boardWeak.lock()->addTile(1, 2, TileRotate::Deg90, NXButtonRailTile::classId, false));
|
|
REQUIRE(boardWeak.lock()->addTile(2, 2, TileRotate::Deg90, TurnoutLeft45RailTile::classId, false));
|
|
REQUIRE(boardWeak.lock()->addTile(3, 2, TileRotate::Deg90, StraightRailTile::classId, false));
|
|
REQUIRE(boardWeak.lock()->addTile(4, 2, TileRotate::Deg270, TurnoutRight45RailTile::classId, false));
|
|
REQUIRE(boardWeak.lock()->addTile(5, 2, TileRotate::Deg90, NXButtonRailTile::classId, false));
|
|
REQUIRE(boardWeak.lock()->addTile(6, 2, TileRotate::Deg90, BlockRailTile::classId, false));
|
|
|
|
std::weak_ptr<BlockRailTile> block1 = std::dynamic_pointer_cast<BlockRailTile>(boardWeak.lock()->getTile({0, 0}));
|
|
REQUIRE_FALSE(block1.expired());
|
|
std::weak_ptr<BlockRailTile> block2 = std::dynamic_pointer_cast<BlockRailTile>(boardWeak.lock()->getTile({6, 0}));
|
|
REQUIRE_FALSE(block2.expired());
|
|
std::weak_ptr<BlockRailTile> block3 = std::dynamic_pointer_cast<BlockRailTile>(boardWeak.lock()->getTile({0, 2}));
|
|
REQUIRE_FALSE(block3.expired());
|
|
std::weak_ptr<BlockRailTile> block4 = std::dynamic_pointer_cast<BlockRailTile>(boardWeak.lock()->getTile({6, 2}));
|
|
REQUIRE_FALSE(block4.expired());
|
|
|
|
std::weak_ptr<NXButtonRailTile> nx1 = std::dynamic_pointer_cast<NXButtonRailTile>(boardWeak.lock()->getTile({1, 0}));
|
|
REQUIRE_FALSE(nx1.expired());
|
|
std::weak_ptr<NXButtonRailTile> nx2 = std::dynamic_pointer_cast<NXButtonRailTile>(boardWeak.lock()->getTile({5, 0}));
|
|
REQUIRE_FALSE(nx2.expired());
|
|
std::weak_ptr<NXButtonRailTile> nx3 = std::dynamic_pointer_cast<NXButtonRailTile>(boardWeak.lock()->getTile({1, 2}));
|
|
REQUIRE_FALSE(nx3.expired());
|
|
std::weak_ptr<NXButtonRailTile> nx4 = std::dynamic_pointer_cast<NXButtonRailTile>(boardWeak.lock()->getTile({5, 2}));
|
|
REQUIRE_FALSE(nx4.expired());
|
|
|
|
std::weak_ptr<Bridge90RailTile> bridge = std::dynamic_pointer_cast<Bridge90RailTile>(boardWeak.lock()->getTile({3, 1}));
|
|
REQUIRE_FALSE(bridge.expired());
|
|
|
|
// Set blocks free:
|
|
REQUIRE(block2.lock()->state == BlockState::Unknown);
|
|
REQUIRE(block2.lock()->setStateFree());
|
|
REQUIRE(block2.lock()->state == BlockState::Free);
|
|
REQUIRE(block4.lock()->state == BlockState::Unknown);
|
|
REQUIRE(block4.lock()->setStateFree());
|
|
REQUIRE(block4.lock()->state == BlockState::Free);
|
|
|
|
// Create two trains:
|
|
std::weak_ptr<RailVehicle> locomotive1 = world->railVehicles->create(Locomotive::classId);
|
|
std::weak_ptr<Train> train1 = world->trains->create();
|
|
REQUIRE(train1.lock()->vehicles->length == 0);
|
|
train1.lock()->vehicles->add(locomotive1.lock());
|
|
REQUIRE(train1.lock()->vehicles->length == 1);
|
|
|
|
std::weak_ptr<RailVehicle> locomotive2 = world->railVehicles->create(Locomotive::classId);
|
|
std::weak_ptr<Train> train2 = world->trains->create();
|
|
REQUIRE(train2.lock()->vehicles->length == 0);
|
|
train2.lock()->vehicles->add(locomotive2.lock());
|
|
REQUIRE(train2.lock()->vehicles->length == 1);
|
|
|
|
// Assign train 1 to block 1:
|
|
block1.lock()->assignTrain(train1.lock());
|
|
REQUIRE(block1.lock()->state == BlockState::Reserved);
|
|
|
|
// Assign train 2 to block 3:
|
|
block3.lock()->assignTrain(train2.lock());
|
|
REQUIRE(block3.lock()->state == BlockState::Reserved);
|
|
|
|
// Set world in RUN state (required for selecting paths using NX buttons):
|
|
world->run();
|
|
|
|
// Set path for train 1 from block 1 to block 4:
|
|
world->nxManager->select(nx1.lock(), nx4.lock());
|
|
REQUIRE(block4.lock()->state == BlockState::Reserved);
|
|
REQUIRE(block4.lock()->trains.size() == 1);
|
|
REQUIRE(block4.lock()->trains[0]->train.value() == train1.lock());
|
|
|
|
// Set path for train 2 from block 3 to block 2:
|
|
world->nxManager->select(nx3.lock(), nx2.lock());
|
|
REQUIRE(block2.lock()->state == BlockState::Reserved);
|
|
REQUIRE(block2.lock()->trains.size() == 1);
|
|
REQUIRE(block2.lock()->trains[0]->train.value() == train2.lock());
|
|
|
|
world.reset();
|
|
REQUIRE(worldWeak.expired());
|
|
REQUIRE(boardWeak.expired());
|
|
REQUIRE(block1.expired());
|
|
REQUIRE(block2.expired());
|
|
REQUIRE(block3.expired());
|
|
REQUIRE(block4.expired());
|
|
REQUIRE(nx1.expired());
|
|
REQUIRE(nx2.expired());
|
|
REQUIRE(nx3.expired());
|
|
REQUIRE(nx4.expired());
|
|
REQUIRE(bridge.expired());
|
|
REQUIRE(locomotive1.expired());
|
|
REQUIRE(locomotive2.expired());
|
|
REQUIRE(train1.expired());
|
|
REQUIRE(train2.expired());
|
|
}
|
|
|
|
TEST_CASE("Board: Cross path resevation using NX", "[board][board-path]")
|
|
{
|
|
EventLoop::reset();
|
|
|
|
auto world = World::create();
|
|
std::weak_ptr<World> worldWeak = world;
|
|
|
|
// Board:
|
|
// +--------+ +--------+
|
|
// | block1 |--(nx1)-\---/-(nx2)--| block2 |
|
|
// +--------+ \ / +--------+
|
|
// X <- cross
|
|
// +--------+ / \ +--------+
|
|
// | block3 |--(nx3)-/---\-(nx4)--| block4 |
|
|
// +--------+ +--------+
|
|
std::weak_ptr<Board> boardWeak = world->boards->create();
|
|
|
|
REQUIRE(boardWeak.lock()->addTile(0, 0, TileRotate::Deg90, BlockRailTile::classId, false));
|
|
REQUIRE(boardWeak.lock()->addTile(1, 0, TileRotate::Deg90, NXButtonRailTile::classId, false));
|
|
REQUIRE(boardWeak.lock()->addTile(2, 0, TileRotate::Deg90, TurnoutRight45RailTile::classId, false));
|
|
REQUIRE(boardWeak.lock()->addTile(3, 0, TileRotate::Deg90, StraightRailTile::classId, false));
|
|
REQUIRE(boardWeak.lock()->addTile(4, 0, TileRotate::Deg270, TurnoutLeft45RailTile::classId, false));
|
|
REQUIRE(boardWeak.lock()->addTile(5, 0, TileRotate::Deg90, NXButtonRailTile::classId, false));
|
|
REQUIRE(boardWeak.lock()->addTile(6, 0, TileRotate::Deg90, BlockRailTile::classId, false));
|
|
|
|
REQUIRE(boardWeak.lock()->addTile(3, 1, TileRotate::Deg45, Cross90RailTile::classId, false));
|
|
|
|
REQUIRE(boardWeak.lock()->addTile(0, 2, TileRotate::Deg90, BlockRailTile::classId, false));
|
|
REQUIRE(boardWeak.lock()->addTile(1, 2, TileRotate::Deg90, NXButtonRailTile::classId, false));
|
|
REQUIRE(boardWeak.lock()->addTile(2, 2, TileRotate::Deg90, TurnoutLeft45RailTile::classId, false));
|
|
REQUIRE(boardWeak.lock()->addTile(3, 2, TileRotate::Deg90, StraightRailTile::classId, false));
|
|
REQUIRE(boardWeak.lock()->addTile(4, 2, TileRotate::Deg270, TurnoutRight45RailTile::classId, false));
|
|
REQUIRE(boardWeak.lock()->addTile(5, 2, TileRotate::Deg90, NXButtonRailTile::classId, false));
|
|
REQUIRE(boardWeak.lock()->addTile(6, 2, TileRotate::Deg90, BlockRailTile::classId, false));
|
|
|
|
std::weak_ptr<BlockRailTile> block1 = std::dynamic_pointer_cast<BlockRailTile>(boardWeak.lock()->getTile({0, 0}));
|
|
REQUIRE_FALSE(block1.expired());
|
|
std::weak_ptr<BlockRailTile> block2 = std::dynamic_pointer_cast<BlockRailTile>(boardWeak.lock()->getTile({6, 0}));
|
|
REQUIRE_FALSE(block2.expired());
|
|
std::weak_ptr<BlockRailTile> block3 = std::dynamic_pointer_cast<BlockRailTile>(boardWeak.lock()->getTile({0, 2}));
|
|
REQUIRE_FALSE(block3.expired());
|
|
std::weak_ptr<BlockRailTile> block4 = std::dynamic_pointer_cast<BlockRailTile>(boardWeak.lock()->getTile({6, 2}));
|
|
REQUIRE_FALSE(block4.expired());
|
|
|
|
std::weak_ptr<NXButtonRailTile> nx1 = std::dynamic_pointer_cast<NXButtonRailTile>(boardWeak.lock()->getTile({1, 0}));
|
|
REQUIRE_FALSE(nx1.expired());
|
|
std::weak_ptr<NXButtonRailTile> nx2 = std::dynamic_pointer_cast<NXButtonRailTile>(boardWeak.lock()->getTile({5, 0}));
|
|
REQUIRE_FALSE(nx2.expired());
|
|
std::weak_ptr<NXButtonRailTile> nx3 = std::dynamic_pointer_cast<NXButtonRailTile>(boardWeak.lock()->getTile({1, 2}));
|
|
REQUIRE_FALSE(nx3.expired());
|
|
std::weak_ptr<NXButtonRailTile> nx4 = std::dynamic_pointer_cast<NXButtonRailTile>(boardWeak.lock()->getTile({5, 2}));
|
|
REQUIRE_FALSE(nx4.expired());
|
|
|
|
std::weak_ptr<Cross90RailTile> cross = std::dynamic_pointer_cast<Cross90RailTile>(boardWeak.lock()->getTile({3, 1}));
|
|
REQUIRE_FALSE(cross.expired());
|
|
|
|
// Set blocks free:
|
|
REQUIRE(block2.lock()->state == BlockState::Unknown);
|
|
REQUIRE(block2.lock()->setStateFree());
|
|
REQUIRE(block2.lock()->state == BlockState::Free);
|
|
REQUIRE(block4.lock()->state == BlockState::Unknown);
|
|
REQUIRE(block4.lock()->setStateFree());
|
|
REQUIRE(block4.lock()->state == BlockState::Free);
|
|
|
|
// Create two trains:
|
|
std::weak_ptr<RailVehicle> locomotive1 = world->railVehicles->create(Locomotive::classId);
|
|
std::weak_ptr<Train> train1 = world->trains->create();
|
|
REQUIRE(train1.lock()->vehicles->length == 0);
|
|
train1.lock()->vehicles->add(locomotive1.lock());
|
|
REQUIRE(train1.lock()->vehicles->length == 1);
|
|
|
|
std::weak_ptr<RailVehicle> locomotive2 = world->railVehicles->create(Locomotive::classId);
|
|
std::weak_ptr<Train> train2 = world->trains->create();
|
|
REQUIRE(train2.lock()->vehicles->length == 0);
|
|
train2.lock()->vehicles->add(locomotive2.lock());
|
|
REQUIRE(train2.lock()->vehicles->length == 1);
|
|
|
|
// Assign train 1 to block 1:
|
|
block1.lock()->assignTrain(train1.lock());
|
|
REQUIRE(block1.lock()->state == BlockState::Reserved);
|
|
|
|
// Assign train 2 to block 3:
|
|
block3.lock()->assignTrain(train2.lock());
|
|
REQUIRE(block3.lock()->state == BlockState::Reserved);
|
|
|
|
// Set world in RUN state (required for selecting paths using NX buttons):
|
|
world->run();
|
|
|
|
// Set path for train 1 from block 1 to block 4:
|
|
world->nxManager->select(nx1.lock(), nx4.lock());
|
|
REQUIRE(block4.lock()->state == BlockState::Reserved);
|
|
REQUIRE(block4.lock()->trains.size() == 1);
|
|
REQUIRE(block4.lock()->trains[0]->train.value() == train1.lock());
|
|
|
|
// Set path for train 2 from block 3 to block 2, that must fail:
|
|
world->nxManager->select(nx3.lock(), nx2.lock());
|
|
REQUIRE(block2.lock()->state == BlockState::Free);
|
|
REQUIRE(block2.lock()->trains.size() == 0);
|
|
|
|
world.reset();
|
|
REQUIRE(worldWeak.expired());
|
|
REQUIRE(boardWeak.expired());
|
|
REQUIRE(block1.expired());
|
|
REQUIRE(block2.expired());
|
|
REQUIRE(block3.expired());
|
|
REQUIRE(block4.expired());
|
|
REQUIRE(nx1.expired());
|
|
REQUIRE(nx2.expired());
|
|
REQUIRE(nx3.expired());
|
|
REQUIRE(nx4.expired());
|
|
REQUIRE(cross.expired());
|
|
REQUIRE(locomotive1.expired());
|
|
REQUIRE(locomotive2.expired());
|
|
REQUIRE(train1.expired());
|
|
REQUIRE(train2.expired());
|
|
}
|
|
|
|
TEST_CASE("Board: Crossover path resevation using NX", "[board][board-path]")
|
|
{
|
|
EventLoop::reset();
|
|
|
|
auto world = World::create();
|
|
std::weak_ptr<World> worldWeak = world;
|
|
|
|
// Board:
|
|
// +--------+ +--------+
|
|
// | block1 |--(nx1)-\--/-(nx2)--| block2 |
|
|
// +--------+ \/ +--------+
|
|
// +--------+ /\ +--------+
|
|
// | block3 |--(nx3)-/--\-(nx4)--| block4 |
|
|
// +--------+ +--------+
|
|
std::weak_ptr<Board> boardWeak = world->boards->create();
|
|
|
|
REQUIRE(boardWeak.lock()->addTile(0, 0, TileRotate::Deg90, BlockRailTile::classId, false));
|
|
REQUIRE(boardWeak.lock()->addTile(1, 0, TileRotate::Deg90, NXButtonRailTile::classId, false));
|
|
REQUIRE(boardWeak.lock()->addTile(2, 0, TileRotate::Deg90, TurnoutRight45RailTile::classId, false));
|
|
REQUIRE(boardWeak.lock()->addTile(3, 0, TileRotate::Deg270, TurnoutLeft45RailTile::classId, false));
|
|
REQUIRE(boardWeak.lock()->addTile(4, 0, TileRotate::Deg90, NXButtonRailTile::classId, false));
|
|
REQUIRE(boardWeak.lock()->addTile(5, 0, TileRotate::Deg90, BlockRailTile::classId, false));
|
|
|
|
REQUIRE(boardWeak.lock()->addTile(0, 1, TileRotate::Deg90, BlockRailTile::classId, false));
|
|
REQUIRE(boardWeak.lock()->addTile(1, 1, TileRotate::Deg90, NXButtonRailTile::classId, false));
|
|
REQUIRE(boardWeak.lock()->addTile(2, 1, TileRotate::Deg90, TurnoutLeft45RailTile::classId, false));
|
|
REQUIRE(boardWeak.lock()->addTile(3, 1, TileRotate::Deg270, TurnoutRight45RailTile::classId, false));
|
|
REQUIRE(boardWeak.lock()->addTile(4, 1, TileRotate::Deg90, NXButtonRailTile::classId, false));
|
|
REQUIRE(boardWeak.lock()->addTile(5, 1, TileRotate::Deg90, BlockRailTile::classId, false));
|
|
|
|
std::weak_ptr<BlockRailTile> block1 = std::dynamic_pointer_cast<BlockRailTile>(boardWeak.lock()->getTile({0, 0}));
|
|
REQUIRE_FALSE(block1.expired());
|
|
std::weak_ptr<BlockRailTile> block2 = std::dynamic_pointer_cast<BlockRailTile>(boardWeak.lock()->getTile({5, 0}));
|
|
REQUIRE_FALSE(block2.expired());
|
|
std::weak_ptr<BlockRailTile> block3 = std::dynamic_pointer_cast<BlockRailTile>(boardWeak.lock()->getTile({0, 1}));
|
|
REQUIRE_FALSE(block3.expired());
|
|
std::weak_ptr<BlockRailTile> block4 = std::dynamic_pointer_cast<BlockRailTile>(boardWeak.lock()->getTile({5, 1}));
|
|
REQUIRE_FALSE(block4.expired());
|
|
|
|
std::weak_ptr<NXButtonRailTile> nx1 = std::dynamic_pointer_cast<NXButtonRailTile>(boardWeak.lock()->getTile({1, 0}));
|
|
REQUIRE_FALSE(nx1.expired());
|
|
std::weak_ptr<NXButtonRailTile> nx2 = std::dynamic_pointer_cast<NXButtonRailTile>(boardWeak.lock()->getTile({4, 0}));
|
|
REQUIRE_FALSE(nx2.expired());
|
|
std::weak_ptr<NXButtonRailTile> nx3 = std::dynamic_pointer_cast<NXButtonRailTile>(boardWeak.lock()->getTile({1, 1}));
|
|
REQUIRE_FALSE(nx3.expired());
|
|
std::weak_ptr<NXButtonRailTile> nx4 = std::dynamic_pointer_cast<NXButtonRailTile>(boardWeak.lock()->getTile({4, 1}));
|
|
REQUIRE_FALSE(nx4.expired());
|
|
|
|
// Set blocks free:
|
|
REQUIRE(block2.lock()->state == BlockState::Unknown);
|
|
REQUIRE(block2.lock()->setStateFree());
|
|
REQUIRE(block2.lock()->state == BlockState::Free);
|
|
REQUIRE(block4.lock()->state == BlockState::Unknown);
|
|
REQUIRE(block4.lock()->setStateFree());
|
|
REQUIRE(block4.lock()->state == BlockState::Free);
|
|
|
|
// Create two trains:
|
|
std::weak_ptr<RailVehicle> locomotive1 = world->railVehicles->create(Locomotive::classId);
|
|
std::weak_ptr<Train> train1 = world->trains->create();
|
|
REQUIRE(train1.lock()->vehicles->length == 0);
|
|
train1.lock()->vehicles->add(locomotive1.lock());
|
|
REQUIRE(train1.lock()->vehicles->length == 1);
|
|
|
|
std::weak_ptr<RailVehicle> locomotive2 = world->railVehicles->create(Locomotive::classId);
|
|
std::weak_ptr<Train> train2 = world->trains->create();
|
|
REQUIRE(train2.lock()->vehicles->length == 0);
|
|
train2.lock()->vehicles->add(locomotive2.lock());
|
|
REQUIRE(train2.lock()->vehicles->length == 1);
|
|
|
|
// Assign train 1 to block 1:
|
|
block1.lock()->assignTrain(train1.lock());
|
|
REQUIRE(block1.lock()->state == BlockState::Reserved);
|
|
|
|
// Assign train 2 to block 3:
|
|
block3.lock()->assignTrain(train2.lock());
|
|
REQUIRE(block3.lock()->state == BlockState::Reserved);
|
|
|
|
// Set world in RUN state (required for selecting paths using NX buttons):
|
|
world->run();
|
|
|
|
REQUIRE(boardWeak.lock()->railCrossOver().find({2, 0}) != boardWeak.lock()->railCrossOver().end());
|
|
|
|
// Set path for train 1 from block 1 to block 4:
|
|
world->nxManager->select(nx1.lock(), nx4.lock());
|
|
REQUIRE(block4.lock()->state == BlockState::Reserved);
|
|
REQUIRE(block4.lock()->trains.size() == 1);
|
|
REQUIRE(block4.lock()->trains[0]->train.value() == train1.lock());
|
|
|
|
// Set path for train 2 from block 3 to block 2, that must fail:
|
|
world->nxManager->select(nx3.lock(), nx2.lock());
|
|
REQUIRE(block2.lock()->state.value() == BlockState::Free);
|
|
REQUIRE(block2.lock()->trains.size() == 0);
|
|
|
|
world.reset();
|
|
REQUIRE(worldWeak.expired());
|
|
REQUIRE(boardWeak.expired());
|
|
REQUIRE(block1.expired());
|
|
REQUIRE(block2.expired());
|
|
REQUIRE(block3.expired());
|
|
REQUIRE(block4.expired());
|
|
REQUIRE(nx1.expired());
|
|
REQUIRE(nx2.expired());
|
|
REQUIRE(nx3.expired());
|
|
REQUIRE(nx4.expired());
|
|
REQUIRE(locomotive1.expired());
|
|
REQUIRE(locomotive2.expired());
|
|
REQUIRE(train1.expired());
|
|
REQUIRE(train2.expired());
|
|
}
|
|
|
|
TEST_CASE("Board: Direction path reservation using NX and change direction state", "[board][board-path]")
|
|
{
|
|
EventLoop::reset();
|
|
|
|
auto world = World::create();
|
|
std::weak_ptr<World> worldWeak = world;
|
|
|
|
// Board:
|
|
// +--------+ +--------+
|
|
// | block1 |--(nx1)--(-)--(nx2)--| block2 |
|
|
// +--------+ +--------+
|
|
std::weak_ptr<Board> boardWeak = world->boards->create();
|
|
|
|
REQUIRE(boardWeak.lock()->addTile(0, 0, TileRotate::Deg90, BlockRailTile::classId, false));
|
|
REQUIRE(boardWeak.lock()->addTile(1, 0, TileRotate::Deg90, NXButtonRailTile::classId, false));
|
|
REQUIRE(boardWeak.lock()->addTile(2, 0, TileRotate::Deg90, DirectionControlRailTile::classId, false));
|
|
REQUIRE(boardWeak.lock()->addTile(3, 0, TileRotate::Deg90, NXButtonRailTile::classId, false));
|
|
REQUIRE(boardWeak.lock()->addTile(4, 0, TileRotate::Deg90, BlockRailTile::classId, false));
|
|
|
|
std::weak_ptr<BlockRailTile> block1 = std::dynamic_pointer_cast<BlockRailTile>(boardWeak.lock()->getTile({0, 0}));
|
|
REQUIRE_FALSE(block1.expired());
|
|
std::weak_ptr<BlockRailTile> block2 = std::dynamic_pointer_cast<BlockRailTile>(boardWeak.lock()->getTile({4, 0}));
|
|
REQUIRE_FALSE(block2.expired());
|
|
|
|
std::weak_ptr<NXButtonRailTile> nx1 = std::dynamic_pointer_cast<NXButtonRailTile>(boardWeak.lock()->getTile({1, 0}));
|
|
REQUIRE_FALSE(nx1.expired());
|
|
std::weak_ptr<NXButtonRailTile> nx2 = std::dynamic_pointer_cast<NXButtonRailTile>(boardWeak.lock()->getTile({3, 0}));
|
|
REQUIRE_FALSE(nx2.expired());
|
|
|
|
std::weak_ptr<DirectionControlRailTile> directionControl = std::dynamic_pointer_cast<DirectionControlRailTile>(boardWeak.lock()->getTile({2, 0}));
|
|
REQUIRE_FALSE(directionControl.expired());
|
|
REQUIRE(directionControl.lock()->state.value() == DirectionControlState::Both);
|
|
|
|
// Change direction control states (no reservation, so all valuese are allowed):
|
|
REQUIRE(directionControl.lock()->setState(DirectionControlState::AtoB));
|
|
REQUIRE(directionControl.lock()->state.value() == DirectionControlState::AtoB);
|
|
REQUIRE(directionControl.lock()->setState(DirectionControlState::BtoA));
|
|
REQUIRE(directionControl.lock()->state.value() == DirectionControlState::BtoA);
|
|
REQUIRE(directionControl.lock()->setState(DirectionControlState::None));
|
|
REQUIRE(directionControl.lock()->state.value() == DirectionControlState::None);
|
|
REQUIRE(directionControl.lock()->setState(DirectionControlState::Both));
|
|
REQUIRE(directionControl.lock()->state.value() == DirectionControlState::Both);
|
|
|
|
// Set block free:
|
|
REQUIRE(block2.lock()->state == BlockState::Unknown);
|
|
REQUIRE(block2.lock()->setStateFree());
|
|
REQUIRE(block2.lock()->state == BlockState::Free);
|
|
|
|
// Create train:
|
|
std::weak_ptr<RailVehicle> locomotive = world->railVehicles->create(Locomotive::classId);
|
|
std::weak_ptr<Train> train = world->trains->create();
|
|
REQUIRE(train.lock()->vehicles->length == 0);
|
|
train.lock()->vehicles->add(locomotive.lock());
|
|
REQUIRE(train.lock()->vehicles->length == 1);
|
|
|
|
// Assign train to block 1:
|
|
block1.lock()->assignTrain(train.lock());
|
|
REQUIRE(block1.lock()->state == BlockState::Reserved);
|
|
|
|
// Set world in RUN state (required for selecting paths using NX buttons):
|
|
world->run();
|
|
|
|
// Set path for train from block 1 to block 2:
|
|
world->nxManager->select(nx1.lock(), nx2.lock());
|
|
REQUIRE(block2.lock()->state == BlockState::Reserved);
|
|
REQUIRE(block2.lock()->trains.size() == 1);
|
|
REQUIRE(block2.lock()->trains[0]->train.value() == train.lock());
|
|
|
|
// Change direction control state:
|
|
|
|
// A -> B = allowed as that is the train direction.
|
|
REQUIRE(directionControl.lock()->setState(DirectionControlState::AtoB));
|
|
REQUIRE(directionControl.lock()->state.value() == DirectionControlState::AtoB);
|
|
|
|
// B -> A = not allowed as that is opposite of the the train direction.
|
|
REQUIRE_FALSE(directionControl.lock()->setState(DirectionControlState::BtoA));
|
|
REQUIRE(directionControl.lock()->state.value() == DirectionControlState::AtoB);
|
|
|
|
// None = not allowed when reserved.
|
|
REQUIRE_FALSE(directionControl.lock()->setState(DirectionControlState::None));
|
|
REQUIRE(directionControl.lock()->state.value() == DirectionControlState::AtoB);
|
|
|
|
// Both = always allowed.
|
|
REQUIRE(directionControl.lock()->setState(DirectionControlState::Both));
|
|
REQUIRE(directionControl.lock()->state.value() == DirectionControlState::Both);
|
|
|
|
world.reset();
|
|
REQUIRE(worldWeak.expired());
|
|
REQUIRE(boardWeak.expired());
|
|
REQUIRE(block1.expired());
|
|
REQUIRE(block2.expired());
|
|
REQUIRE(nx1.expired());
|
|
REQUIRE(nx2.expired());
|
|
REQUIRE(directionControl.expired());
|
|
REQUIRE(locomotive.expired());
|
|
REQUIRE(train.expired());
|
|
}
|