traintastic/server/test/board/movetile.cpp
2023-03-30 15:42:39 +02:00

324 Zeilen
12 KiB
C++

/**
* server/test/board/movetile.cpp
*
* This file is part of the traintastic test suite.
*
* Copyright (C) 2021-2023 Reinder Feenstra
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
#include <catch2/catch.hpp>
#include "../src/world/world.hpp"
#include "../src/board/board.hpp"
#include "../src/board/boardlist.hpp"
#include "../src/board/tile/rail/straightrailtile.hpp"
#include "../src/board/tile/rail/blockrailtile.hpp"
TEST_CASE("Board: Move non existing tile", "[board][board-move]")
{
auto world = World::create();
std::weak_ptr<World> worldWeak = world;
auto board = world->boards->create();
std::weak_ptr<Board> boardWeak = board;
REQUIRE_FALSE(board->getTile({0, 0}));
REQUIRE_FALSE(board->getTile({1, 1}));
REQUIRE_FALSE(board->moveTile(0, 0, 1, 1, TileRotate::Deg0, false));
REQUIRE_FALSE(board->getTile({0, 0}));
REQUIRE_FALSE(board->getTile({1, 1}));
board.reset();
world.reset();
REQUIRE(worldWeak.expired());
REQUIRE(boardWeak.expired());
}
TEST_CASE("Board: Move 1x1 tile to empty location", "[board][board-move]")
{
auto world = World::create();
std::weak_ptr<World> worldWeak = world;
auto board = world->boards->create();
std::weak_ptr<Board> boardWeak = board;
// add tile at 0,0
REQUIRE(board->addTile(0, 0, TileRotate::Deg0, StraightRailTile::classId, false));
std::weak_ptr<Tile> tile = board->getTile({0, 0});
REQUIRE_FALSE(tile.expired());
REQUIRE(tile.lock()->location() == TileLocation{0, 0});
// move without replace
REQUIRE(board->moveTile(0, 0, 1, 1, TileRotate::Deg0, false));
REQUIRE_FALSE(board->getTile({0, 0}));
REQUIRE_FALSE(tile.expired());
REQUIRE(tile.lock()->location() == TileLocation{1, 1});
REQUIRE(board->getTile({1, 1}) == tile.lock());
// move with replace
REQUIRE(board->moveTile(1, 1, 2, 2, TileRotate::Deg0, true));
REQUIRE_FALSE(board->getTile({1, 1}));
REQUIRE_FALSE(tile.expired());
REQUIRE(tile.lock()->location() == TileLocation{2, 2});
REQUIRE(board->getTile({2, 2}) == tile.lock());
board.reset();
world.reset();
REQUIRE(worldWeak.expired());
REQUIRE(boardWeak.expired());
}
TEST_CASE("Board: Move 1x1 tile to occupied location", "[board][board-move]")
{
auto world = World::create();
std::weak_ptr<World> worldWeak = world;
auto board = world->boards->create();
std::weak_ptr<Board> boardWeak = board;
// add tile at 0,0
REQUIRE(board->addTile(0, 0, TileRotate::Deg0, StraightRailTile::classId, false));
std::weak_ptr<Tile> tile0 = board->getTile({0, 0});
REQUIRE_FALSE(tile0.expired());
REQUIRE(tile0.lock()->location() == TileLocation{0, 0});
// add tile at 1,1
REQUIRE(board->addTile(1, 1, TileRotate::Deg0, StraightRailTile::classId, false));
std::weak_ptr<Tile> tile1 = board->getTile({1, 1});
REQUIRE_FALSE(tile1.expired());
REQUIRE(tile1.lock()->location() == TileLocation{1, 1});
// move without replace
REQUIRE_FALSE(board->moveTile(0, 0, 1, 1, TileRotate::Deg0, false));
REQUIRE_FALSE(tile0.expired());
REQUIRE(tile0.lock()->location() == TileLocation{0, 0});
REQUIRE(board->getTile({0, 0}) == tile0.lock());
REQUIRE_FALSE(tile1.expired());
REQUIRE(tile1.lock()->location() == TileLocation{1, 1});
REQUIRE(board->getTile({1, 1}) == tile1.lock());
// move with replace
REQUIRE(board->moveTile(0, 0, 1, 1, TileRotate::Deg0, true));
REQUIRE_FALSE(tile0.expired());
REQUIRE_FALSE(board->getTile({0, 0}));
REQUIRE(tile0.lock()->location() == TileLocation{1, 1});
REQUIRE(board->getTile({1, 1}) == tile0.lock());
REQUIRE(tile1.expired());
board.reset();
world.reset();
REQUIRE(worldWeak.expired());
REQUIRE(boardWeak.expired());
}
TEST_CASE("Board: Move 1x1 tile to invalid location", "[board][board-move]")
{
auto world = World::create();
std::weak_ptr<World> worldWeak = world;
auto board = world->boards->create();
std::weak_ptr<Board> boardWeak = board;
// add tile at 0,0
REQUIRE(board->addTile(0, 0, TileRotate::Deg0, StraightRailTile::classId, false));
std::weak_ptr<Tile> tile = board->getTile({0, 0});
REQUIRE_FALSE(tile.expired());
REQUIRE(tile.lock()->location() == TileLocation{0, 0});
// move far top
REQUIRE_FALSE(board->moveTile(0, 0, 0, Board::sizeMin - 1, TileRotate::Deg0, false));
REQUIRE_FALSE(board->getTile({0, std::numeric_limits<int16_t>::min()}));
REQUIRE(board->getTile({0, 0}));
REQUIRE_FALSE(tile.expired());
REQUIRE(tile.lock()->location() == TileLocation{0, 0});
REQUIRE(board->getTile({0, 0}) == tile.lock());
// move far bottom
REQUIRE_FALSE(board->moveTile(0, 0, 0, Board::sizeMax + 1, TileRotate::Deg0, false));
REQUIRE_FALSE(board->getTile({0, std::numeric_limits<int16_t>::max()}));
REQUIRE(board->getTile({0, 0}));
REQUIRE_FALSE(tile.expired());
REQUIRE(tile.lock()->location() == TileLocation{0, 0});
REQUIRE(board->getTile({0, 0}) == tile.lock());
// move left
REQUIRE_FALSE(board->moveTile(0, 0, Board::sizeMin - 1, 0, TileRotate::Deg0, false));
REQUIRE_FALSE(board->getTile({std::numeric_limits<int16_t>::min(), 0}));
REQUIRE(board->getTile({0, 0}));
REQUIRE_FALSE(tile.expired());
REQUIRE(tile.lock()->location() == TileLocation{0, 0});
REQUIRE(board->getTile({0, 0}) == tile.lock());
// move right
REQUIRE_FALSE(board->moveTile(0, 0, Board::sizeMax + 1, 0, TileRotate::Deg0, false));
REQUIRE_FALSE(board->getTile({std::numeric_limits<int16_t>::max(), 0}));
REQUIRE(board->getTile({0, 0}));
REQUIRE_FALSE(tile.expired());
REQUIRE(tile.lock()->location() == TileLocation{0, 0});
REQUIRE(board->getTile({0, 0}) == tile.lock());
board.reset();
world.reset();
REQUIRE(worldWeak.expired());
REQUIRE(boardWeak.expired());
}
TEST_CASE("Board: Move 5x1 tile to occupied location", "[board][board-move]")
{
auto world = World::create();
std::weak_ptr<World> worldWeak = world;
auto board = world->boards->create();
std::weak_ptr<Board> boardWeak = board;
// add tile at 0,0
REQUIRE(board->addTile(0, 0, TileRotate::Deg0, BlockRailTile::classId, false));
REQUIRE(board->resizeTile(0, 0, 1, 5));
std::weak_ptr<Tile> tile0 = board->getTile({0, 0});
REQUIRE_FALSE(tile0.expired());
REQUIRE(tile0.lock()->location() == TileLocation{0, 0});
REQUIRE(board->getTile({0, 1}) == tile0.lock());
REQUIRE(board->getTile({0, 2}) == tile0.lock());
REQUIRE(board->getTile({0, 3}) == tile0.lock());
REQUIRE(board->getTile({0, 4}) == tile0.lock());
// add tile at 1,1
REQUIRE(board->addTile(1, 1, TileRotate::Deg0, BlockRailTile::classId, false));
REQUIRE(board->resizeTile(1, 1, 1, 5));
std::weak_ptr<Tile> tile1 = board->getTile({1, 1});
REQUIRE_FALSE(tile1.expired());
REQUIRE(tile1.lock()->location() == TileLocation{1, 1});
REQUIRE(board->getTile({1, 2}) == tile1.lock());
REQUIRE(board->getTile({1, 3}) == tile1.lock());
REQUIRE(board->getTile({1, 4}) == tile1.lock());
REQUIRE(board->getTile({1, 5}) == tile1.lock());
// move without replace, partly replace other tile
REQUIRE_FALSE(board->moveTile(0, 0, 1, 0, TileRotate::Deg0, false));
REQUIRE_FALSE(board->isTile({1, 0}));
REQUIRE_FALSE(tile0.expired());
REQUIRE(tile0.lock()->location() == TileLocation{0, 0});
REQUIRE(board->getTile({0, 0}) == tile0.lock());
REQUIRE(board->getTile({0, 1}) == tile0.lock());
REQUIRE(board->getTile({0, 2}) == tile0.lock());
REQUIRE(board->getTile({0, 3}) == tile0.lock());
REQUIRE(board->getTile({0, 4}) == tile0.lock());
REQUIRE_FALSE(tile1.expired());
REQUIRE(tile1.lock()->location() == TileLocation{1, 1});
REQUIRE(board->getTile({1, 1}) == tile1.lock());
REQUIRE(board->getTile({1, 2}) == tile1.lock());
REQUIRE(board->getTile({1, 3}) == tile1.lock());
REQUIRE(board->getTile({1, 4}) == tile1.lock());
REQUIRE(board->getTile({1, 5}) == tile1.lock());
// move with replace, partly replace other tile
REQUIRE(board->moveTile(0, 0, 1, 0, TileRotate::Deg0, true));
REQUIRE_FALSE(tile0.expired());
REQUIRE_FALSE(board->isTile({0, 0}));
REQUIRE_FALSE(board->isTile({0, 1}));
REQUIRE_FALSE(board->isTile({0, 2}));
REQUIRE_FALSE(board->isTile({0, 3}));
REQUIRE_FALSE(board->isTile({0, 4}));
REQUIRE(tile0.lock()->location() == TileLocation{1, 0});
REQUIRE(board->getTile({1, 0}) == tile0.lock());
REQUIRE(board->getTile({1, 1}) == tile0.lock());
REQUIRE(board->getTile({1, 2}) == tile0.lock());
REQUIRE(board->getTile({1, 3}) == tile0.lock());
REQUIRE(board->getTile({1, 4}) == tile0.lock());
REQUIRE_FALSE(board->getTile({0, 5}));
REQUIRE(tile1.expired());
board.reset();
world.reset();
REQUIRE(worldWeak.expired());
REQUIRE(boardWeak.expired());
}
TEST_CASE("Board: Move 5x1 tile replace itself partly", "[board][board-move]")
{
auto world = World::create();
std::weak_ptr<World> worldWeak = world;
auto board = world->boards->create();
std::weak_ptr<Board> boardWeak = board;
// add tile at 0,0
REQUIRE(board->addTile(0, 0, TileRotate::Deg0, BlockRailTile::classId, false));
REQUIRE(board->resizeTile(0, 0, 1, 5));
std::weak_ptr<Tile> tile = board->getTile({0, 0});
REQUIRE_FALSE(tile.expired());
REQUIRE(tile.lock()->location() == TileLocation{0, 0});
REQUIRE(board->getTile({0, 1}) == tile.lock());
REQUIRE(board->getTile({0, 2}) == tile.lock());
REQUIRE(board->getTile({0, 3}) == tile.lock());
REQUIRE(board->getTile({0, 4}) == tile.lock());
// move without replace, partly replacing itself
REQUIRE(board->moveTile(0, 0, 0, 2, TileRotate::Deg0, false));
REQUIRE_FALSE(board->isTile({0, 0}));
REQUIRE_FALSE(board->isTile({0, 1}));
REQUIRE_FALSE(tile.expired());
REQUIRE(tile.lock()->location() == TileLocation{0, 2});
REQUIRE(tile.lock()->rotate.value() == TileRotate::Deg0);
REQUIRE(tile.lock()->height.value() == 5);
REQUIRE(tile.lock()->width.value() == 1);
REQUIRE(board->getTile({0, 2}) == tile.lock());
REQUIRE(board->getTile({0, 3}) == tile.lock());
REQUIRE(board->getTile({0, 4}) == tile.lock());
REQUIRE(board->getTile({0, 5}) == tile.lock());
REQUIRE(board->getTile({0, 6}) == tile.lock());
board.reset();
world.reset();
REQUIRE(worldWeak.expired());
REQUIRE(boardWeak.expired());
}
TEST_CASE("Board: Move and rotate 5x1 tile replace itself partly", "[board][board-move]")
{
auto world = World::create();
std::weak_ptr<World> worldWeak = world;
auto board = world->boards->create();
std::weak_ptr<Board> boardWeak = board;
// add tile at 0,0
REQUIRE(board->addTile(0, 0, TileRotate::Deg0, BlockRailTile::classId, false));
REQUIRE(board->resizeTile(0, 0, 1, 5));
std::weak_ptr<Tile> tile = board->getTile({0, 0});
REQUIRE_FALSE(tile.expired());
REQUIRE(tile.lock()->location() == TileLocation{0, 0});
REQUIRE(board->getTile({0, 1}) == tile.lock());
REQUIRE(board->getTile({0, 2}) == tile.lock());
REQUIRE(board->getTile({0, 3}) == tile.lock());
REQUIRE(board->getTile({0, 4}) == tile.lock());
// move and rotate without replace, partly replacing itself
REQUIRE(board->moveTile(0, 0, 0, 2, TileRotate::Deg90, false));
REQUIRE_FALSE(board->isTile({0, 0}));
REQUIRE_FALSE(board->isTile({0, 1}));
REQUIRE_FALSE(board->isTile({0, 3}));
REQUIRE_FALSE(board->isTile({0, 4}));
REQUIRE_FALSE(tile.expired());
REQUIRE(tile.lock()->location() == TileLocation{0, 2});
REQUIRE(tile.lock()->rotate.value() == TileRotate::Deg90);
REQUIRE(tile.lock()->height.value() == 1);
REQUIRE(tile.lock()->width.value() == 5);
REQUIRE(board->getTile({0, 2}) == tile.lock());
REQUIRE(board->getTile({1, 2}) == tile.lock());
REQUIRE(board->getTile({2, 2}) == tile.lock());
REQUIRE(board->getTile({3, 2}) == tile.lock());
REQUIRE(board->getTile({4, 2}) == tile.lock());
board.reset();
world.reset();
REQUIRE(worldWeak.expired());
REQUIRE(boardWeak.expired());
}