/** * server/test/board/movetile.cpp * * This file is part of the traintastic test suite. * * Copyright (C) 2021-2023 Reinder Feenstra * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. */ #include #include "../src/world/world.hpp" #include "../src/board/board.hpp" #include "../src/board/boardlist.hpp" #include "../src/board/tile/rail/straightrailtile.hpp" #include "../src/board/tile/rail/blockrailtile.hpp" TEST_CASE("Board: Move non existing tile", "[board][board-move]") { auto world = World::create(); std::weak_ptr worldWeak = world; auto board = world->boards->create(); std::weak_ptr boardWeak = board; REQUIRE_FALSE(board->getTile({0, 0})); REQUIRE_FALSE(board->getTile({1, 1})); REQUIRE_FALSE(board->moveTile(0, 0, 1, 1, TileRotate::Deg0, false)); REQUIRE_FALSE(board->getTile({0, 0})); REQUIRE_FALSE(board->getTile({1, 1})); board.reset(); world.reset(); REQUIRE(worldWeak.expired()); REQUIRE(boardWeak.expired()); } TEST_CASE("Board: Move 1x1 tile to empty location", "[board][board-move]") { auto world = World::create(); std::weak_ptr worldWeak = world; auto board = world->boards->create(); std::weak_ptr boardWeak = board; // add tile at 0,0 REQUIRE(board->addTile(0, 0, TileRotate::Deg0, StraightRailTile::classId, false)); std::weak_ptr tile = board->getTile({0, 0}); REQUIRE_FALSE(tile.expired()); REQUIRE(tile.lock()->location() == TileLocation{0, 0}); // move without replace REQUIRE(board->moveTile(0, 0, 1, 1, TileRotate::Deg0, false)); REQUIRE_FALSE(board->getTile({0, 0})); REQUIRE_FALSE(tile.expired()); REQUIRE(tile.lock()->location() == TileLocation{1, 1}); REQUIRE(board->getTile({1, 1}) == tile.lock()); // move with replace REQUIRE(board->moveTile(1, 1, 2, 2, TileRotate::Deg0, true)); REQUIRE_FALSE(board->getTile({1, 1})); REQUIRE_FALSE(tile.expired()); REQUIRE(tile.lock()->location() == TileLocation{2, 2}); REQUIRE(board->getTile({2, 2}) == tile.lock()); board.reset(); world.reset(); REQUIRE(worldWeak.expired()); REQUIRE(boardWeak.expired()); } TEST_CASE("Board: Move 1x1 tile to occupied location", "[board][board-move]") { auto world = World::create(); std::weak_ptr worldWeak = world; auto board = world->boards->create(); std::weak_ptr boardWeak = board; // add tile at 0,0 REQUIRE(board->addTile(0, 0, TileRotate::Deg0, StraightRailTile::classId, false)); std::weak_ptr tile0 = board->getTile({0, 0}); REQUIRE_FALSE(tile0.expired()); REQUIRE(tile0.lock()->location() == TileLocation{0, 0}); // add tile at 1,1 REQUIRE(board->addTile(1, 1, TileRotate::Deg0, StraightRailTile::classId, false)); std::weak_ptr tile1 = board->getTile({1, 1}); REQUIRE_FALSE(tile1.expired()); REQUIRE(tile1.lock()->location() == TileLocation{1, 1}); // move without replace REQUIRE_FALSE(board->moveTile(0, 0, 1, 1, TileRotate::Deg0, false)); REQUIRE_FALSE(tile0.expired()); REQUIRE(tile0.lock()->location() == TileLocation{0, 0}); REQUIRE(board->getTile({0, 0}) == tile0.lock()); REQUIRE_FALSE(tile1.expired()); REQUIRE(tile1.lock()->location() == TileLocation{1, 1}); REQUIRE(board->getTile({1, 1}) == tile1.lock()); // move with replace REQUIRE(board->moveTile(0, 0, 1, 1, TileRotate::Deg0, true)); REQUIRE_FALSE(tile0.expired()); REQUIRE_FALSE(board->getTile({0, 0})); REQUIRE(tile0.lock()->location() == TileLocation{1, 1}); REQUIRE(board->getTile({1, 1}) == tile0.lock()); REQUIRE(tile1.expired()); board.reset(); world.reset(); REQUIRE(worldWeak.expired()); REQUIRE(boardWeak.expired()); } TEST_CASE("Board: Move 1x1 tile to invalid location", "[board][board-move]") { auto world = World::create(); std::weak_ptr worldWeak = world; auto board = world->boards->create(); std::weak_ptr boardWeak = board; // add tile at 0,0 REQUIRE(board->addTile(0, 0, TileRotate::Deg0, StraightRailTile::classId, false)); std::weak_ptr tile = board->getTile({0, 0}); REQUIRE_FALSE(tile.expired()); REQUIRE(tile.lock()->location() == TileLocation{0, 0}); // move far top REQUIRE_FALSE(board->moveTile(0, 0, 0, Board::sizeMin - 1, TileRotate::Deg0, false)); REQUIRE_FALSE(board->getTile({0, std::numeric_limits::min()})); REQUIRE(board->getTile({0, 0})); REQUIRE_FALSE(tile.expired()); REQUIRE(tile.lock()->location() == TileLocation{0, 0}); REQUIRE(board->getTile({0, 0}) == tile.lock()); // move far bottom REQUIRE_FALSE(board->moveTile(0, 0, 0, Board::sizeMax + 1, TileRotate::Deg0, false)); REQUIRE_FALSE(board->getTile({0, std::numeric_limits::max()})); REQUIRE(board->getTile({0, 0})); REQUIRE_FALSE(tile.expired()); REQUIRE(tile.lock()->location() == TileLocation{0, 0}); REQUIRE(board->getTile({0, 0}) == tile.lock()); // move left REQUIRE_FALSE(board->moveTile(0, 0, Board::sizeMin - 1, 0, TileRotate::Deg0, false)); REQUIRE_FALSE(board->getTile({std::numeric_limits::min(), 0})); REQUIRE(board->getTile({0, 0})); REQUIRE_FALSE(tile.expired()); REQUIRE(tile.lock()->location() == TileLocation{0, 0}); REQUIRE(board->getTile({0, 0}) == tile.lock()); // move right REQUIRE_FALSE(board->moveTile(0, 0, Board::sizeMax + 1, 0, TileRotate::Deg0, false)); REQUIRE_FALSE(board->getTile({std::numeric_limits::max(), 0})); REQUIRE(board->getTile({0, 0})); REQUIRE_FALSE(tile.expired()); REQUIRE(tile.lock()->location() == TileLocation{0, 0}); REQUIRE(board->getTile({0, 0}) == tile.lock()); board.reset(); world.reset(); REQUIRE(worldWeak.expired()); REQUIRE(boardWeak.expired()); } TEST_CASE("Board: Move 5x1 tile to occupied location", "[board][board-move]") { auto world = World::create(); std::weak_ptr worldWeak = world; auto board = world->boards->create(); std::weak_ptr boardWeak = board; // add tile at 0,0 REQUIRE(board->addTile(0, 0, TileRotate::Deg0, BlockRailTile::classId, false)); REQUIRE(board->resizeTile(0, 0, 1, 5)); std::weak_ptr tile0 = board->getTile({0, 0}); REQUIRE_FALSE(tile0.expired()); REQUIRE(tile0.lock()->location() == TileLocation{0, 0}); REQUIRE(board->getTile({0, 1}) == tile0.lock()); REQUIRE(board->getTile({0, 2}) == tile0.lock()); REQUIRE(board->getTile({0, 3}) == tile0.lock()); REQUIRE(board->getTile({0, 4}) == tile0.lock()); // add tile at 1,1 REQUIRE(board->addTile(1, 1, TileRotate::Deg0, BlockRailTile::classId, false)); REQUIRE(board->resizeTile(1, 1, 1, 5)); std::weak_ptr tile1 = board->getTile({1, 1}); REQUIRE_FALSE(tile1.expired()); REQUIRE(tile1.lock()->location() == TileLocation{1, 1}); REQUIRE(board->getTile({1, 2}) == tile1.lock()); REQUIRE(board->getTile({1, 3}) == tile1.lock()); REQUIRE(board->getTile({1, 4}) == tile1.lock()); REQUIRE(board->getTile({1, 5}) == tile1.lock()); // move without replace, partly replace other tile REQUIRE_FALSE(board->moveTile(0, 0, 1, 0, TileRotate::Deg0, false)); REQUIRE_FALSE(board->isTile({1, 0})); REQUIRE_FALSE(tile0.expired()); REQUIRE(tile0.lock()->location() == TileLocation{0, 0}); REQUIRE(board->getTile({0, 0}) == tile0.lock()); REQUIRE(board->getTile({0, 1}) == tile0.lock()); REQUIRE(board->getTile({0, 2}) == tile0.lock()); REQUIRE(board->getTile({0, 3}) == tile0.lock()); REQUIRE(board->getTile({0, 4}) == tile0.lock()); REQUIRE_FALSE(tile1.expired()); REQUIRE(tile1.lock()->location() == TileLocation{1, 1}); REQUIRE(board->getTile({1, 1}) == tile1.lock()); REQUIRE(board->getTile({1, 2}) == tile1.lock()); REQUIRE(board->getTile({1, 3}) == tile1.lock()); REQUIRE(board->getTile({1, 4}) == tile1.lock()); REQUIRE(board->getTile({1, 5}) == tile1.lock()); // move with replace, partly replace other tile REQUIRE(board->moveTile(0, 0, 1, 0, TileRotate::Deg0, true)); REQUIRE_FALSE(tile0.expired()); REQUIRE_FALSE(board->isTile({0, 0})); REQUIRE_FALSE(board->isTile({0, 1})); REQUIRE_FALSE(board->isTile({0, 2})); REQUIRE_FALSE(board->isTile({0, 3})); REQUIRE_FALSE(board->isTile({0, 4})); REQUIRE(tile0.lock()->location() == TileLocation{1, 0}); REQUIRE(board->getTile({1, 0}) == tile0.lock()); REQUIRE(board->getTile({1, 1}) == tile0.lock()); REQUIRE(board->getTile({1, 2}) == tile0.lock()); REQUIRE(board->getTile({1, 3}) == tile0.lock()); REQUIRE(board->getTile({1, 4}) == tile0.lock()); REQUIRE_FALSE(board->getTile({0, 5})); REQUIRE(tile1.expired()); board.reset(); world.reset(); REQUIRE(worldWeak.expired()); REQUIRE(boardWeak.expired()); } TEST_CASE("Board: Move 5x1 tile replace itself partly", "[board][board-move]") { auto world = World::create(); std::weak_ptr worldWeak = world; auto board = world->boards->create(); std::weak_ptr boardWeak = board; // add tile at 0,0 REQUIRE(board->addTile(0, 0, TileRotate::Deg0, BlockRailTile::classId, false)); REQUIRE(board->resizeTile(0, 0, 1, 5)); std::weak_ptr tile = board->getTile({0, 0}); REQUIRE_FALSE(tile.expired()); REQUIRE(tile.lock()->location() == TileLocation{0, 0}); REQUIRE(board->getTile({0, 1}) == tile.lock()); REQUIRE(board->getTile({0, 2}) == tile.lock()); REQUIRE(board->getTile({0, 3}) == tile.lock()); REQUIRE(board->getTile({0, 4}) == tile.lock()); // move without replace, partly replacing itself REQUIRE(board->moveTile(0, 0, 0, 2, TileRotate::Deg0, false)); REQUIRE_FALSE(board->isTile({0, 0})); REQUIRE_FALSE(board->isTile({0, 1})); REQUIRE_FALSE(tile.expired()); REQUIRE(tile.lock()->location() == TileLocation{0, 2}); REQUIRE(tile.lock()->rotate.value() == TileRotate::Deg0); REQUIRE(tile.lock()->height.value() == 5); REQUIRE(tile.lock()->width.value() == 1); REQUIRE(board->getTile({0, 2}) == tile.lock()); REQUIRE(board->getTile({0, 3}) == tile.lock()); REQUIRE(board->getTile({0, 4}) == tile.lock()); REQUIRE(board->getTile({0, 5}) == tile.lock()); REQUIRE(board->getTile({0, 6}) == tile.lock()); board.reset(); world.reset(); REQUIRE(worldWeak.expired()); REQUIRE(boardWeak.expired()); } TEST_CASE("Board: Move and rotate 5x1 tile replace itself partly", "[board][board-move]") { auto world = World::create(); std::weak_ptr worldWeak = world; auto board = world->boards->create(); std::weak_ptr boardWeak = board; // add tile at 0,0 REQUIRE(board->addTile(0, 0, TileRotate::Deg0, BlockRailTile::classId, false)); REQUIRE(board->resizeTile(0, 0, 1, 5)); std::weak_ptr tile = board->getTile({0, 0}); REQUIRE_FALSE(tile.expired()); REQUIRE(tile.lock()->location() == TileLocation{0, 0}); REQUIRE(board->getTile({0, 1}) == tile.lock()); REQUIRE(board->getTile({0, 2}) == tile.lock()); REQUIRE(board->getTile({0, 3}) == tile.lock()); REQUIRE(board->getTile({0, 4}) == tile.lock()); // move and rotate without replace, partly replacing itself REQUIRE(board->moveTile(0, 0, 0, 2, TileRotate::Deg90, false)); REQUIRE_FALSE(board->isTile({0, 0})); REQUIRE_FALSE(board->isTile({0, 1})); REQUIRE_FALSE(board->isTile({0, 3})); REQUIRE_FALSE(board->isTile({0, 4})); REQUIRE_FALSE(tile.expired()); REQUIRE(tile.lock()->location() == TileLocation{0, 2}); REQUIRE(tile.lock()->rotate.value() == TileRotate::Deg90); REQUIRE(tile.lock()->height.value() == 1); REQUIRE(tile.lock()->width.value() == 5); REQUIRE(board->getTile({0, 2}) == tile.lock()); REQUIRE(board->getTile({1, 2}) == tile.lock()); REQUIRE(board->getTile({2, 2}) == tile.lock()); REQUIRE(board->getTile({3, 2}) == tile.lock()); REQUIRE(board->getTile({4, 2}) == tile.lock()); board.reset(); world.reset(); REQUIRE(worldWeak.expired()); REQUIRE(boardWeak.expired()); }