2025-04-13 23:29:42 +02:00

767 Zeilen
28 KiB
C++

/**
* This file is part of Traintastic,
* see <https://github.com/traintastic/traintastic>.
*
* Copyright (C) 2025 Reinder Feenstra
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
#include <catch2/catch_test_macros.hpp>
#include <catch2/catch_approx.hpp>
#include "../src/core/attributes.hpp"
#include "../src/core/method.tpp"
#include "../src/core/objectproperty.tpp"
#include "../src/board/board.hpp"
#include "../src/board/boardlist.hpp"
#include "../src/board/tile/rail/blockrailtile.hpp"
#include "../src/world/world.hpp"
#include "../src/vehicle/rail/railvehiclelist.hpp"
#include "../src/vehicle/rail/railvehiclelisttablemodel.hpp"
#include "../src/vehicle/rail/locomotive.hpp"
#include "../src/train/trainlist.hpp"
#include "../src/train/train.hpp"
#include "../src/train/trainvehiclelist.hpp"
#include "../src/hardware/decoder/decoder.hpp"
#include "../src/zone/blockzonelist.hpp"
#include "../src/zone/zonelist.hpp"
#include "../src/zone/zonelisttablemodel.hpp"
#include "../src/zone/zone.hpp"
#include "../src/zone/zoneblocklist.hpp"
TEST_CASE("Zone: Assign/remove train to/from muted, no smoke and speed limited zone", "[zone]")
{
auto world = World::create();
std::weak_ptr<World> worldWeak = world;
REQUIRE_FALSE(worldWeak.expired());
REQUIRE(world->railVehicles->length == 0);
std::weak_ptr<RailVehicle> locomotiveWeak = world->railVehicles->create(Locomotive::classId);
REQUIRE_FALSE(locomotiveWeak.expired());
REQUIRE(world->railVehicles->length == 1);
REQUIRE(world->trains->length == 0);
std::weak_ptr<Train> trainWeak = world->trains->create();
REQUIRE_FALSE(trainWeak.expired());
REQUIRE(world->trains->length == 1);
REQUIRE(trainWeak.lock()->vehicles->length == 0);
trainWeak.lock()->vehicles->add(locomotiveWeak.lock());
REQUIRE(trainWeak.lock()->vehicles->length == 1);
REQUIRE(world->boards->length == 0);
std::weak_ptr<Board> boardWeak = world->boards->create();
REQUIRE_FALSE(boardWeak.expired());
REQUIRE(world->boards->length == 1);
REQUIRE(boardWeak.lock()->addTile(0, 0, TileRotate::Deg90, BlockRailTile::classId, false));
std::weak_ptr<BlockRailTile> blockWeak = std::dynamic_pointer_cast<BlockRailTile>(boardWeak.lock()->getTile({0, 0}));
REQUIRE_FALSE(blockWeak.expired());
std::weak_ptr<Zone> zoneWeak = world->zones->create();
REQUIRE_FALSE(zoneWeak.expired());
REQUIRE_FALSE(zoneWeak.lock()->mute.value());
REQUIRE_FALSE(zoneWeak.lock()->noSmoke.value());
zoneWeak.lock()->mute = true;
zoneWeak.lock()->noSmoke = true;
zoneWeak.lock()->speedLimit.setValue(100.0);
REQUIRE(zoneWeak.lock()->mute);
REQUIRE(zoneWeak.lock()->noSmoke);
REQUIRE(zoneWeak.lock()->speedLimit.value() == Catch::Approx(100.0));
REQUIRE(zoneWeak.lock()->blocks->length == 0);
zoneWeak.lock()->blocks->add(blockWeak.lock());
REQUIRE(zoneWeak.lock()->blocks->length == 1);
REQUIRE(zoneWeak.lock()->trains.size() == 0);
// Assign train to block in muted, no smoke and speed limited zone:
REQUIRE_FALSE(trainWeak.lock()->active);
REQUIRE_FALSE(trainWeak.lock()->mute);
REQUIRE_FALSE(trainWeak.lock()->noSmoke);
REQUIRE(std::isinf(trainWeak.lock()->speedLimit.value()));
REQUIRE_FALSE(locomotiveWeak.lock()->mute);
REQUIRE_FALSE(locomotiveWeak.lock()->noSmoke);
blockWeak.lock()->assignTrain(trainWeak.lock());
REQUIRE(trainWeak.lock()->active);
REQUIRE(trainWeak.lock()->blocks.size() == 1);
REQUIRE(trainWeak.lock()->zones.size() == 1);
REQUIRE(blockWeak.lock()->trains.size() == 1);
REQUIRE(zoneWeak.lock()->trains.size() == 1);
REQUIRE(trainWeak.lock()->mute);
REQUIRE(trainWeak.lock()->noSmoke);
REQUIRE(trainWeak.lock()->speedLimit.value() == Catch::Approx(100.0));
REQUIRE(locomotiveWeak.lock()->mute);
REQUIRE(locomotiveWeak.lock()->noSmoke);
// Remove train from block in muted, no smoke and speed limited zone:
blockWeak.lock()->removeTrain(trainWeak.lock());
REQUIRE_FALSE(trainWeak.lock()->active);
REQUIRE(trainWeak.lock()->blocks.size() == 0);
REQUIRE(trainWeak.lock()->zones.size() == 0);
REQUIRE(blockWeak.lock()->trains.size() == 0);
REQUIRE(zoneWeak.lock()->trains.size() == 0);
REQUIRE_FALSE(trainWeak.lock()->mute);
REQUIRE_FALSE(trainWeak.lock()->noSmoke);
REQUIRE(std::isinf(trainWeak.lock()->speedLimit.value()));
REQUIRE_FALSE(locomotiveWeak.lock()->mute);
REQUIRE_FALSE(locomotiveWeak.lock()->noSmoke);
world.reset();
REQUIRE(worldWeak.expired());
REQUIRE(locomotiveWeak.expired());
REQUIRE(trainWeak.expired());
REQUIRE(boardWeak.expired());
REQUIRE(blockWeak.expired());
REQUIRE(zoneWeak.expired());
}
TEST_CASE("Zone: Assign/remove events", "[zone]")
{
size_t trainZoneAssignedEventCount = 0;
size_t trainZoneEnteringEventCount = 0;
size_t trainZoneEnteredEventCount = 0;
size_t trainZoneLeavingEventCount = 0;
size_t trainZoneLeftEventCount = 0;
size_t trainZoneRemovedEventCount = 0;
size_t zoneTrainAssignedEventCount = 0;
size_t zoneTrainEnteringEventCount = 0;
size_t zoneTrainEnteredEventCount = 0;
size_t zoneTrainLeavingEventCount = 0;
size_t zoneTrainLeftEventCount = 0;
size_t zoneTrainRemovedEventCount = 0;
auto world = World::create();
std::weak_ptr<World> worldWeak = world;
REQUIRE_FALSE(worldWeak.expired());
REQUIRE(world->railVehicles->length == 0);
std::weak_ptr<RailVehicle> locomotiveWeak = world->railVehicles->create(Locomotive::classId);
REQUIRE_FALSE(locomotiveWeak.expired());
REQUIRE(world->railVehicles->length == 1);
REQUIRE(world->trains->length == 0);
std::weak_ptr<Train> trainWeak = world->trains->create();
REQUIRE_FALSE(trainWeak.expired());
REQUIRE(world->trains->length == 1);
REQUIRE(trainWeak.lock()->vehicles->length == 0);
trainWeak.lock()->vehicles->add(locomotiveWeak.lock());
REQUIRE(trainWeak.lock()->vehicles->length == 1);
REQUIRE(world->boards->length == 0);
std::weak_ptr<Board> boardWeak = world->boards->create();
REQUIRE_FALSE(boardWeak.expired());
REQUIRE(world->boards->length == 1);
REQUIRE(boardWeak.lock()->addTile(0, 0, TileRotate::Deg90, BlockRailTile::classId, false));
std::weak_ptr<BlockRailTile> blockWeak = std::dynamic_pointer_cast<BlockRailTile>(boardWeak.lock()->getTile({0, 0}));
REQUIRE_FALSE(blockWeak.expired());
std::weak_ptr<Zone> zoneWeak = world->zones->create();
REQUIRE_FALSE(zoneWeak.expired());
REQUIRE(zoneWeak.lock()->blocks->length == 0);
zoneWeak.lock()->blocks->add(blockWeak.lock());
REQUIRE(zoneWeak.lock()->blocks->length == 1);
REQUIRE(zoneWeak.lock()->trains.size() == 0);
// Setup events:
trainWeak.lock()->onZoneAssigned.connect(
[&](const std::shared_ptr<Train>& train, const std::shared_ptr<Zone>& zone)
{
trainZoneAssignedEventCount++;
REQUIRE(train == trainWeak.lock());
REQUIRE(zone == zoneWeak.lock());
});
trainWeak.lock()->onZoneEntering.connect(
[&](const std::shared_ptr<Train>& train, const std::shared_ptr<Zone>& zone)
{
trainZoneEnteringEventCount++;
REQUIRE(train == trainWeak.lock());
REQUIRE(zone == zoneWeak.lock());
});
trainWeak.lock()->onZoneEntered.connect(
[&](const std::shared_ptr<Train>& train, const std::shared_ptr<Zone>& zone)
{
trainZoneEnteredEventCount++;
REQUIRE(train == trainWeak.lock());
REQUIRE(zone == zoneWeak.lock());
});
trainWeak.lock()->onZoneLeaving.connect(
[&](const std::shared_ptr<Train>& train, const std::shared_ptr<Zone>& zone)
{
trainZoneLeavingEventCount++;
REQUIRE(train == trainWeak.lock());
REQUIRE(zone == zoneWeak.lock());
});
trainWeak.lock()->onZoneLeft.connect(
[&](const std::shared_ptr<Train>& train, const std::shared_ptr<Zone>& zone)
{
trainZoneLeftEventCount++;
REQUIRE(train == trainWeak.lock());
REQUIRE(zone == zoneWeak.lock());
});
trainWeak.lock()->onZoneRemoved.connect(
[&](const std::shared_ptr<Train>& train, const std::shared_ptr<Zone>& zone)
{
trainZoneRemovedEventCount++;
REQUIRE(train == trainWeak.lock());
REQUIRE(zone == zoneWeak.lock());
});
zoneWeak.lock()->onTrainAssigned.connect(
[&](const std::shared_ptr<Train>& train, const std::shared_ptr<Zone>& zone)
{
zoneTrainAssignedEventCount++;
REQUIRE(train == trainWeak.lock());
REQUIRE(zone == zoneWeak.lock());
});
zoneWeak.lock()->onTrainEntering.connect(
[&](const std::shared_ptr<Train>& train, const std::shared_ptr<Zone>& zone)
{
zoneTrainEnteringEventCount++;
REQUIRE(train == trainWeak.lock());
REQUIRE(zone == zoneWeak.lock());
});
zoneWeak.lock()->onTrainEntered.connect(
[&](const std::shared_ptr<Train>& train, const std::shared_ptr<Zone>& zone)
{
zoneTrainEnteredEventCount++;
REQUIRE(train == trainWeak.lock());
REQUIRE(zone == zoneWeak.lock());
});
zoneWeak.lock()->onTrainLeaving.connect(
[&](const std::shared_ptr<Train>& train, const std::shared_ptr<Zone>& zone)
{
zoneTrainLeavingEventCount++;
REQUIRE(train == trainWeak.lock());
REQUIRE(zone == zoneWeak.lock());
});
zoneWeak.lock()->onTrainLeft.connect(
[&](const std::shared_ptr<Train>& train, const std::shared_ptr<Zone>& zone)
{
zoneTrainLeftEventCount++;
REQUIRE(train == trainWeak.lock());
REQUIRE(zone == zoneWeak.lock());
});
zoneWeak.lock()->onTrainRemoved.connect(
[&](const std::shared_ptr<Train>& train, const std::shared_ptr<Zone>& zone)
{
zoneTrainRemovedEventCount++;
REQUIRE(train == trainWeak.lock());
REQUIRE(zone == zoneWeak.lock());
});
REQUIRE(trainZoneAssignedEventCount == 0);
REQUIRE(trainZoneEnteringEventCount == 0);
REQUIRE(trainZoneEnteredEventCount == 0);
REQUIRE(trainZoneLeavingEventCount == 0);
REQUIRE(trainZoneLeftEventCount == 0);
REQUIRE(trainZoneRemovedEventCount == 0);
REQUIRE(zoneTrainAssignedEventCount == 0);
REQUIRE(zoneTrainEnteringEventCount == 0);
REQUIRE(zoneTrainEnteredEventCount == 0);
REQUIRE(zoneTrainLeavingEventCount == 0);
REQUIRE(zoneTrainLeftEventCount == 0);
REQUIRE(zoneTrainRemovedEventCount == 0);
blockWeak.lock()->assignTrain(trainWeak.lock());
REQUIRE(trainZoneAssignedEventCount == 1);
REQUIRE(trainZoneEnteringEventCount == 0);
REQUIRE(trainZoneEnteredEventCount == 0);
REQUIRE(trainZoneLeavingEventCount == 0);
REQUIRE(trainZoneLeftEventCount == 0);
REQUIRE(trainZoneRemovedEventCount == 0);
REQUIRE(zoneTrainAssignedEventCount == 1);
REQUIRE(zoneTrainEnteringEventCount == 0);
REQUIRE(zoneTrainEnteredEventCount == 0);
REQUIRE(zoneTrainLeavingEventCount == 0);
REQUIRE(zoneTrainLeftEventCount == 0);
REQUIRE(zoneTrainRemovedEventCount == 0);
blockWeak.lock()->removeTrain(trainWeak.lock());
REQUIRE(trainZoneAssignedEventCount == 1);
REQUIRE(trainZoneEnteringEventCount == 0);
REQUIRE(trainZoneEnteredEventCount == 0);
REQUIRE(trainZoneLeavingEventCount == 0);
REQUIRE(trainZoneLeftEventCount == 0);
REQUIRE(trainZoneRemovedEventCount == 1);
REQUIRE(zoneTrainAssignedEventCount == 1);
REQUIRE(zoneTrainEnteringEventCount == 0);
REQUIRE(zoneTrainEnteredEventCount == 0);
REQUIRE(zoneTrainLeavingEventCount == 0);
REQUIRE(zoneTrainLeftEventCount == 0);
REQUIRE(zoneTrainRemovedEventCount == 1);
world.reset();
REQUIRE(worldWeak.expired());
REQUIRE(locomotiveWeak.expired());
REQUIRE(trainWeak.expired());
REQUIRE(boardWeak.expired());
REQUIRE(blockWeak.expired());
REQUIRE(zoneWeak.expired());
REQUIRE(trainZoneAssignedEventCount == 1);
REQUIRE(trainZoneEnteringEventCount == 0);
REQUIRE(trainZoneEnteredEventCount == 0);
REQUIRE(trainZoneLeavingEventCount == 0);
REQUIRE(trainZoneLeftEventCount == 0);
REQUIRE(trainZoneRemovedEventCount == 1);
REQUIRE(zoneTrainAssignedEventCount == 1);
REQUIRE(zoneTrainEnteringEventCount == 0);
REQUIRE(zoneTrainEnteredEventCount == 0);
REQUIRE(zoneTrainLeavingEventCount == 0);
REQUIRE(zoneTrainLeftEventCount == 0);
REQUIRE(zoneTrainRemovedEventCount == 1);
}
TEST_CASE("Zone: Toggle mute/noSmoke/speedLimit with train in zone", "[zone]")
{
auto world = World::create();
std::weak_ptr<World> worldWeak = world;
REQUIRE_FALSE(worldWeak.expired());
REQUIRE(world->railVehicles->length == 0);
std::weak_ptr<RailVehicle> locomotiveWeak = world->railVehicles->create(Locomotive::classId);
REQUIRE_FALSE(locomotiveWeak.expired());
REQUIRE(world->railVehicles->length == 1);
REQUIRE(world->trains->length == 0);
std::weak_ptr<Train> trainWeak = world->trains->create();
REQUIRE_FALSE(trainWeak.expired());
REQUIRE(world->trains->length == 1);
REQUIRE(trainWeak.lock()->vehicles->length == 0);
trainWeak.lock()->vehicles->add(locomotiveWeak.lock());
REQUIRE(trainWeak.lock()->vehicles->length == 1);
REQUIRE(world->boards->length == 0);
std::weak_ptr<Board> boardWeak = world->boards->create();
REQUIRE_FALSE(boardWeak.expired());
REQUIRE(world->boards->length == 1);
REQUIRE(boardWeak.lock()->addTile(0, 0, TileRotate::Deg90, BlockRailTile::classId, false));
std::weak_ptr<BlockRailTile> blockWeak = std::dynamic_pointer_cast<BlockRailTile>(boardWeak.lock()->getTile({0, 0}));
REQUIRE_FALSE(blockWeak.expired());
std::weak_ptr<Zone> zoneWeak = world->zones->create();
REQUIRE_FALSE(zoneWeak.expired());
REQUIRE(zoneWeak.lock()->blocks->length == 0);
zoneWeak.lock()->blocks->add(blockWeak.lock());
REQUIRE(zoneWeak.lock()->blocks->length == 1);
REQUIRE(zoneWeak.lock()->trains.size() == 0);
REQUIRE_FALSE(trainWeak.lock()->active);
blockWeak.lock()->assignTrain(trainWeak.lock());
REQUIRE(trainWeak.lock()->active);
REQUIRE(trainWeak.lock()->blocks.size() == 1);
REQUIRE(trainWeak.lock()->zones.size() == 1);
REQUIRE(blockWeak.lock()->trains.size() == 1);
REQUIRE(zoneWeak.lock()->trains.size() == 1);
REQUIRE_FALSE(trainWeak.lock()->mute);
REQUIRE_FALSE(trainWeak.lock()->noSmoke);
REQUIRE_FALSE(locomotiveWeak.lock()->mute);
REQUIRE_FALSE(locomotiveWeak.lock()->noSmoke);
zoneWeak.lock()->mute = true;
REQUIRE(trainWeak.lock()->mute);
REQUIRE(locomotiveWeak.lock()->mute);
zoneWeak.lock()->mute = false;
REQUIRE_FALSE(trainWeak.lock()->mute);
REQUIRE_FALSE(locomotiveWeak.lock()->mute);
zoneWeak.lock()->noSmoke = true;
REQUIRE(trainWeak.lock()->noSmoke);
REQUIRE(locomotiveWeak.lock()->noSmoke);
zoneWeak.lock()->noSmoke = false;
REQUIRE_FALSE(trainWeak.lock()->noSmoke);
REQUIRE_FALSE(locomotiveWeak.lock()->noSmoke);
zoneWeak.lock()->speedLimit.setValue(100.0);
REQUIRE(trainWeak.lock()->speedLimit.value() == Catch::Approx(100.0));
zoneWeak.lock()->speedLimit.setValue(std::numeric_limits<double>::infinity());
REQUIRE(std::isinf(trainWeak.lock()->speedLimit.value()));
zoneWeak.lock()->mute = true;
zoneWeak.lock()->noSmoke = true;
zoneWeak.lock()->speedLimit.setValue(100.0);
blockWeak.lock()->removeTrain(trainWeak.lock());
REQUIRE_FALSE(trainWeak.lock()->mute);
REQUIRE_FALSE(locomotiveWeak.lock()->mute);
REQUIRE_FALSE(trainWeak.lock()->noSmoke);
REQUIRE_FALSE(locomotiveWeak.lock()->noSmoke);
REQUIRE(std::isinf(trainWeak.lock()->speedLimit.value()));
world.reset();
REQUIRE(worldWeak.expired());
REQUIRE(locomotiveWeak.expired());
REQUIRE(trainWeak.expired());
REQUIRE(boardWeak.expired());
REQUIRE(blockWeak.expired());
REQUIRE(zoneWeak.expired());
}
TEST_CASE("Zone: Check class id's", "[zone]")
{
// class id's may NOT be changed, it will break saved worlds and might break client stuff.
REQUIRE(BlockZoneList::classId == "list.block_zone");
REQUIRE(Zone::classId == "zone");
REQUIRE(ZoneBlockList::classId == "list.zone_block");
REQUIRE(ZoneList::classId == "list.zone");
REQUIRE(ZoneListTableModel::classId == "zone_list_table_model");
auto world = World::create();
std::weak_ptr<World> worldWeak = world;
REQUIRE_FALSE(worldWeak.expired());
REQUIRE(world->zones->getClassId() == "list.zone");
std::weak_ptr<Board> boardWeak = world->boards->create();
REQUIRE_FALSE(boardWeak.expired());
REQUIRE(boardWeak.lock()->addTile(0, 0, TileRotate::Deg90, BlockRailTile::classId, false));
std::weak_ptr<BlockRailTile> blockWeak = std::dynamic_pointer_cast<BlockRailTile>(boardWeak.lock()->getTile({0, 0}));
REQUIRE_FALSE(blockWeak.expired());
REQUIRE(blockWeak.lock()->zones->getClassId() == "list.block_zone");
std::weak_ptr<Zone> zoneWeak = world->zones->create();
REQUIRE_FALSE(zoneWeak.expired());
REQUIRE(zoneWeak.lock()->getClassId() == "zone");
REQUIRE(zoneWeak.lock()->blocks->getClassId() == "list.zone_block");
world.reset();
REQUIRE(worldWeak.expired());
REQUIRE(boardWeak.expired());
REQUIRE(blockWeak.expired());
REQUIRE(zoneWeak.expired());
}
TEST_CASE("Zone: Check enabled attribute", "[zone]")
{
auto world = World::create();
std::weak_ptr<World> worldWeak = world;
REQUIRE_FALSE(worldWeak.expired());
std::weak_ptr<Zone> zoneWeak = world->zones->create();
REQUIRE_FALSE(zoneWeak.expired());
REQUIRE(world->state.value() == static_cast<WorldState>(0));
REQUIRE_FALSE(world->edit);
REQUIRE_FALSE(Attributes::getEnabled(zoneWeak.lock()->id));
REQUIRE_FALSE(Attributes::getEnabled(zoneWeak.lock()->name));
REQUIRE_FALSE(Attributes::getEnabled(zoneWeak.lock()->mute));
REQUIRE_FALSE(Attributes::getEnabled(zoneWeak.lock()->noSmoke));
REQUIRE_FALSE(Attributes::getEnabled(zoneWeak.lock()->speedLimit));
REQUIRE_FALSE(Attributes::getEnabled(zoneWeak.lock()->blocks->add));
REQUIRE_FALSE(Attributes::getEnabled(zoneWeak.lock()->blocks->remove));
world->edit = true;
REQUIRE(world->state.value() == WorldState::Edit);
REQUIRE(world->edit);
REQUIRE(Attributes::getEnabled(zoneWeak.lock()->id));
REQUIRE(Attributes::getEnabled(zoneWeak.lock()->name));
REQUIRE(Attributes::getEnabled(zoneWeak.lock()->mute));
REQUIRE(Attributes::getEnabled(zoneWeak.lock()->noSmoke));
REQUIRE(Attributes::getEnabled(zoneWeak.lock()->speedLimit));
REQUIRE(Attributes::getEnabled(zoneWeak.lock()->blocks->add));
REQUIRE(Attributes::getEnabled(zoneWeak.lock()->blocks->remove));
world->run();
REQUIRE(world->state.value() == (WorldState::Edit | WorldState::PowerOn | WorldState::Run));
REQUIRE(world->edit);
REQUIRE(Attributes::getEnabled(zoneWeak.lock()->id));
REQUIRE(Attributes::getEnabled(zoneWeak.lock()->name));
REQUIRE(Attributes::getEnabled(zoneWeak.lock()->mute));
REQUIRE(Attributes::getEnabled(zoneWeak.lock()->noSmoke));
REQUIRE(Attributes::getEnabled(zoneWeak.lock()->speedLimit));
REQUIRE_FALSE(Attributes::getEnabled(zoneWeak.lock()->blocks->add));
REQUIRE_FALSE(Attributes::getEnabled(zoneWeak.lock()->blocks->remove));
world->edit = false;
REQUIRE(world->state.value() == (WorldState::PowerOn | WorldState::Run));
REQUIRE_FALSE(world->edit);
REQUIRE_FALSE(Attributes::getEnabled(zoneWeak.lock()->id));
REQUIRE_FALSE(Attributes::getEnabled(zoneWeak.lock()->name));
REQUIRE_FALSE(Attributes::getEnabled(zoneWeak.lock()->mute));
REQUIRE_FALSE(Attributes::getEnabled(zoneWeak.lock()->noSmoke));
REQUIRE_FALSE(Attributes::getEnabled(zoneWeak.lock()->speedLimit));
REQUIRE_FALSE(Attributes::getEnabled(zoneWeak.lock()->blocks->add));
REQUIRE_FALSE(Attributes::getEnabled(zoneWeak.lock()->blocks->remove));
world.reset();
REQUIRE(worldWeak.expired());
REQUIRE(zoneWeak.expired());
}
TEST_CASE("Zone: zone list table model", "[zone]")
{
auto world = World::create();
std::weak_ptr<World> worldWeak = world;
REQUIRE_FALSE(worldWeak.expired());
auto zoneListModel = world->zones->getModel();
REQUIRE(zoneListModel);
REQUIRE(zoneListModel->getClassId() == "zone_list_table_model");
REQUIRE(zoneListModel->rowCount() == 0);
std::weak_ptr<Zone> zone1 = world->zones->create();
REQUIRE_FALSE(zone1.expired());
REQUIRE(zoneListModel->rowCount() == 1);
REQUIRE(zoneListModel->getText(0, 0) == zone1.lock()->id.value());
REQUIRE(zoneListModel->getText(1, 0) == zone1.lock()->name.value());
zone1.lock()->id = "zone_one";
REQUIRE(zoneListModel->getText(0, 0) == "zone_one");
zone1.lock()->name = "Zone One";
REQUIRE(zoneListModel->getText(1, 0) == "Zone One");
std::weak_ptr<Zone> zone2 = world->zones->create();
REQUIRE_FALSE(zone2.expired());
REQUIRE(zoneListModel->rowCount() == 2);
REQUIRE(zoneListModel->getText(0, 1) == zone2.lock()->id.value());
REQUIRE(zoneListModel->getText(1, 1) == zone2.lock()->name.value());
zone2.lock()->id = "zone_two";
REQUIRE(zoneListModel->getText(0, 1) == "zone_two");
zone2.lock()->name = "Zone Two";
REQUIRE(zoneListModel->getText(1, 1) == "Zone Two");
world->zones->delete_(zone1.lock());
REQUIRE(zone1.expired());
REQUIRE(zoneListModel->rowCount() == 1);
REQUIRE(zoneListModel->getText(0, 0) == "zone_two");
REQUIRE(zoneListModel->getText(1, 0) == "Zone Two");
REQUIRE(zoneListModel->getText(0, 1) == "");
REQUIRE(zoneListModel->getText(1, 1) == "");
world.reset();
REQUIRE(worldWeak.expired());
REQUIRE(zone2.expired());
}
TEST_CASE("Zone: block zone list table model", "[zone]")
{
auto world = World::create();
std::weak_ptr<World> worldWeak = world;
REQUIRE_FALSE(worldWeak.expired());
std::weak_ptr<Board> boardWeak = world->boards->create();
REQUIRE_FALSE(boardWeak.expired());
REQUIRE(boardWeak.lock()->addTile(0, 0, TileRotate::Deg90, BlockRailTile::classId, false));
std::weak_ptr<BlockRailTile> blockWeak = std::dynamic_pointer_cast<BlockRailTile>(boardWeak.lock()->getTile({0, 0}));
REQUIRE_FALSE(blockWeak.expired());
std::weak_ptr<Zone> zone1 = world->zones->create();
REQUIRE_FALSE(zone1.expired());
std::weak_ptr<Zone> zone2 = world->zones->create();
REQUIRE_FALSE(zone2.expired());
auto blockZoneList = blockWeak.lock()->zones->getModel();
REQUIRE(blockZoneList->rowCount() == 0);
blockWeak.lock()->zones->add(zone1.lock());
REQUIRE(blockZoneList->rowCount() == 1);
REQUIRE(blockZoneList->getText(0, 0) == zone1.lock()->id.value());
REQUIRE(blockZoneList->getText(1, 0) == zone1.lock()->name.value());
zone1.lock()->id = "zone_one";
zone1.lock()->name = "Zone One";
REQUIRE(blockZoneList->getText(0, 0) == "zone_one");
REQUIRE(blockZoneList->getText(1, 0) == "Zone One");
zone2.lock()->blocks->add(blockWeak.lock());
REQUIRE(blockZoneList->rowCount() == 2);
REQUIRE(blockZoneList->getText(0, 1) == zone2.lock()->id.value());
REQUIRE(blockZoneList->getText(1, 1) == zone2.lock()->name.value());
zone2.lock()->id = "zone_two";
zone2.lock()->name = "Zone Two";
REQUIRE(blockZoneList->getText(0, 1) == "zone_two");
REQUIRE(blockZoneList->getText(1, 1) == "Zone Two");
blockWeak.lock()->zones->remove(zone1.lock());
REQUIRE(blockZoneList->rowCount() == 1);
REQUIRE(blockZoneList->getText(0, 0) == "zone_two");
REQUIRE(blockZoneList->getText(1, 0) == "Zone Two");
world.reset();
REQUIRE(worldWeak.expired());
REQUIRE(boardWeak.expired());
REQUIRE(blockWeak.expired());
REQUIRE(zone1.expired());
REQUIRE(zone2.expired());
}
TEST_CASE("Zone: zone block list table model", "[zone]")
{
auto world = World::create();
std::weak_ptr<World> worldWeak = world;
REQUIRE_FALSE(worldWeak.expired());
std::weak_ptr<Board> boardWeak = world->boards->create();
REQUIRE_FALSE(boardWeak.expired());
REQUIRE(boardWeak.lock()->addTile(0, 0, TileRotate::Deg90, BlockRailTile::classId, false));
std::weak_ptr<BlockRailTile> block1 = std::dynamic_pointer_cast<BlockRailTile>(boardWeak.lock()->getTile({0, 0}));
REQUIRE_FALSE(block1.expired());
REQUIRE(boardWeak.lock()->addTile(1, 1, TileRotate::Deg0, BlockRailTile::classId, false));
std::weak_ptr<BlockRailTile> block2 = std::dynamic_pointer_cast<BlockRailTile>(boardWeak.lock()->getTile({1, 1}));
REQUIRE_FALSE(block2.expired());
std::weak_ptr<Zone> zoneWeak = world->zones->create();
REQUIRE_FALSE(zoneWeak.expired());
auto zoneBlockList = zoneWeak.lock()->blocks->getModel();
REQUIRE(zoneBlockList->rowCount() == 0);
zoneWeak.lock()->blocks->add(block1.lock());
REQUIRE(zoneBlockList->rowCount() == 1);
REQUIRE(zoneBlockList->getText(0, 0) == block1.lock()->id.value());
REQUIRE(zoneBlockList->getText(1, 0) == block1.lock()->name.value());
block1.lock()->id = "block_one";
block1.lock()->name = "Block One";
REQUIRE(zoneBlockList->getText(0, 0) == "block_one");
REQUIRE(zoneBlockList->getText(1, 0) == "Block One");
zoneWeak.lock()->blocks->add(block2.lock());
REQUIRE(zoneBlockList->rowCount() == 2);
REQUIRE(zoneBlockList->getText(0, 1) == block2.lock()->id.value());
REQUIRE(zoneBlockList->getText(1, 1) == block2.lock()->name.value());
block2.lock()->id = "block_two";
block2.lock()->name = "Block Two";
REQUIRE(zoneBlockList->getText(0, 1) == "block_two");
REQUIRE(zoneBlockList->getText(1, 1) == "Block Two");
zoneWeak.lock()->blocks->remove(block1.lock());
REQUIRE(zoneBlockList->rowCount() == 1);
REQUIRE(zoneBlockList->getText(0, 0) == "block_two");
REQUIRE(zoneBlockList->getText(1, 0) == "Block Two");
world.reset();
REQUIRE(worldWeak.expired());
REQUIRE(boardWeak.expired());
REQUIRE(block1.expired());
REQUIRE(block2.expired());
REQUIRE(zoneWeak.expired());
}
TEST_CASE("Zone: delete zone with block assigned", "[zone]")
{
auto world = World::create();
std::weak_ptr<World> worldWeak = world;
REQUIRE_FALSE(worldWeak.expired());
std::weak_ptr<Board> boardWeak = world->boards->create();
REQUIRE_FALSE(boardWeak.expired());
REQUIRE(boardWeak.lock()->addTile(0, 0, TileRotate::Deg90, BlockRailTile::classId, false));
std::weak_ptr<BlockRailTile> blockWeak = std::dynamic_pointer_cast<BlockRailTile>(boardWeak.lock()->getTile({0, 0}));
REQUIRE_FALSE(blockWeak.expired());
std::weak_ptr<Zone> zoneWeak = world->zones->create();
REQUIRE_FALSE(zoneWeak.expired());
zoneWeak.lock()->blocks->add(blockWeak.lock());
REQUIRE(zoneWeak.lock()->blocks->length.value() == 1);
REQUIRE(blockWeak.lock()->zones->length.value() == 1);
world->zones->delete_(zoneWeak.lock());
REQUIRE(zoneWeak.expired());
REQUIRE(world->zones->length.value() == 0);
REQUIRE(blockWeak.lock()->zones->length.value() == 0);
world.reset();
REQUIRE(worldWeak.expired());
REQUIRE(boardWeak.expired());
REQUIRE(blockWeak.expired());
}
TEST_CASE("Zone: delete block with zone assigned", "[zone]")
{
auto world = World::create();
std::weak_ptr<World> worldWeak = world;
REQUIRE_FALSE(worldWeak.expired());
std::weak_ptr<Board> boardWeak = world->boards->create();
REQUIRE_FALSE(boardWeak.expired());
REQUIRE(boardWeak.lock()->addTile(0, 0, TileRotate::Deg90, BlockRailTile::classId, false));
std::weak_ptr<BlockRailTile> blockWeak = std::dynamic_pointer_cast<BlockRailTile>(boardWeak.lock()->getTile({0, 0}));
REQUIRE_FALSE(blockWeak.expired());
std::weak_ptr<Zone> zoneWeak = world->zones->create();
REQUIRE_FALSE(zoneWeak.expired());
zoneWeak.lock()->blocks->add(blockWeak.lock());
REQUIRE(zoneWeak.lock()->blocks->length.value() == 1);
REQUIRE(blockWeak.lock()->zones->length.value() == 1);
boardWeak.lock()->deleteTile(0, 0);
REQUIRE(blockWeak.expired());
REQUIRE(zoneWeak.lock()->blocks->length.value() == 0);
world.reset();
REQUIRE(worldWeak.expired());
REQUIRE(boardWeak.expired());
REQUIRE(zoneWeak.expired());
}
TEST_CASE("Zone: delete board with block with zone assigned", "[zone]")
{
auto world = World::create();
std::weak_ptr<World> worldWeak = world;
REQUIRE_FALSE(worldWeak.expired());
std::weak_ptr<Board> boardWeak = world->boards->create();
REQUIRE_FALSE(boardWeak.expired());
REQUIRE(boardWeak.lock()->addTile(0, 0, TileRotate::Deg90, BlockRailTile::classId, false));
std::weak_ptr<BlockRailTile> blockWeak = std::dynamic_pointer_cast<BlockRailTile>(boardWeak.lock()->getTile({0, 0}));
REQUIRE_FALSE(blockWeak.expired());
std::weak_ptr<Zone> zoneWeak = world->zones->create();
REQUIRE_FALSE(zoneWeak.expired());
zoneWeak.lock()->blocks->add(blockWeak.lock());
REQUIRE(zoneWeak.lock()->blocks->length.value() == 1);
REQUIRE(blockWeak.lock()->zones->length.value() == 1);
world->boards->delete_(boardWeak.lock());
REQUIRE(boardWeak.expired());
REQUIRE(blockWeak.expired());
REQUIRE(zoneWeak.lock()->blocks->length.value() == 0);
world.reset();
REQUIRE(worldWeak.expired());
REQUIRE(boardWeak.expired());
REQUIRE(zoneWeak.expired());
}