187 Zeilen
6.2 KiB
C++
187 Zeilen
6.2 KiB
C++
/**
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* server/test/lua/script/class_get.cpp
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*
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* This file is part of the traintastic test suite.
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*
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* Copyright (C) 2022-2023 Reinder Feenstra
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*/
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#include <catch2/catch_template_test_macros.hpp>
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#include "../../hardware/interfaces.hpp"
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#include "../../../src/core/method.tpp"
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#include "../../../src/core/objectproperty.tpp"
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#include "../../../src/hardware/interface/interfacelist.hpp"
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#include "../../../src/hardware/decoder/list/decoderlist.hpp"
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#include "../../../src/hardware/input/list/inputlist.hpp"
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#include "../../../src/hardware/output/list/outputlist.hpp"
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#include "../../../src/world/world.hpp"
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#include "../../../src/lua/enums.hpp"
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#include "../../../src/lua/sets.hpp"
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#include "../../../src/lua/scriptlist.hpp"
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#include "../../../src/utils/toupper.hpp"
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TEST_CASE("Lua script: class.get() - nil", "[lua][lua-script][lua-script-class-get]")
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{
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auto world = World::create();
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REQUIRE(world);
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auto script = world->luaScripts->create();
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REQUIRE(script);
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script->code = "assert(class.get(nil) == nil)";
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script->start();
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INFO(script->error.value());
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REQUIRE(script->state.value() == LuaScriptState::Running);
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script->stop();
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REQUIRE(script->state.value() == LuaScriptState::Stopped);
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}
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TEST_CASE("Lua script: class.get() - false", "[lua][lua-script][lua-script-class-get]")
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{
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auto world = World::create();
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REQUIRE(world);
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auto script = world->luaScripts->create();
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REQUIRE(script);
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script->code = "assert(class.get(false) == nil)";
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script->start();
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REQUIRE(script->state.value() == LuaScriptState::Running);
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script->stop();
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REQUIRE(script->state.value() == LuaScriptState::Stopped);
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}
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TEST_CASE("Lua script: class.get() - true", "[lua][lua-script][lua-script-class-get]")
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{
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auto world = World::create();
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REQUIRE(world);
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auto script = world->luaScripts->create();
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REQUIRE(script);
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script->code = "assert(class.get(true) == nil)";
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script->start();
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REQUIRE(script->state.value() == LuaScriptState::Running);
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script->stop();
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REQUIRE(script->state.value() == LuaScriptState::Stopped);
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}
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TEST_CASE("Lua script: class.get() - integer", "[lua][lua-script][lua-script-class-get]")
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{
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auto world = World::create();
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REQUIRE(world);
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auto script = world->luaScripts->create();
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REQUIRE(script);
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script->code = "assert(class.get(42) == nil)";
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script->start();
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REQUIRE(script->state.value() == LuaScriptState::Running);
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script->stop();
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REQUIRE(script->state.value() == LuaScriptState::Stopped);
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}
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TEST_CASE("Lua script: class.get() - number", "[lua][lua-script][lua-script-class-get]")
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{
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auto world = World::create();
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REQUIRE(world);
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auto script = world->luaScripts->create();
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REQUIRE(script);
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script->code = "assert(class.get(3.14) == nil)";
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script->start();
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REQUIRE(script->state.value() == LuaScriptState::Running);
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script->stop();
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REQUIRE(script->state.value() == LuaScriptState::Stopped);
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}
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TEST_CASE("Lua script: class.get() - string", "[lua][lua-script][lua-script-class-get]")
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{
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auto world = World::create();
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REQUIRE(world);
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auto script = world->luaScripts->create();
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REQUIRE(script);
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script->code = "assert(class.get(\"traintastic\") == nil)";
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script->start();
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REQUIRE(script->state.value() == LuaScriptState::Running);
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script->stop();
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REQUIRE(script->state.value() == LuaScriptState::Stopped);
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}
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TEST_CASE("Lua script: class.get() - table", "[lua][lua-script][lua-script-class-get]")
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{
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auto world = World::create();
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REQUIRE(world);
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auto script = world->luaScripts->create();
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REQUIRE(script);
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script->code = "assert(class.get({}) == nil)";
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script->start();
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REQUIRE(script->state.value() == LuaScriptState::Running);
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script->stop();
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REQUIRE(script->state.value() == LuaScriptState::Stopped);
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}
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TEMPLATE_TEST_CASE("Lua script: class.get()", "[lua][lua-script][lua-script-class-get]", LUA_ENUMS)
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{
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auto world = World::create();
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REQUIRE(world);
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auto script = world->luaScripts->create();
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REQUIRE(script);
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script->code = std::string("assert(class.get(enum.").append(EnumName<TestType>::value).append(".").append(toUpper(EnumValues<TestType>::value.begin()->second)).append(") == nil)");
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script->start();
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INFO(script->code.value());
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INFO(script->error.value());
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REQUIRE(script->state.value() == LuaScriptState::Running);
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script->stop();
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REQUIRE(script->state.value() == LuaScriptState::Stopped);
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}
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TEMPLATE_TEST_CASE("Lua script: class.get()", "[lua][lua-script][lua-script-class-get]", LUA_SETS)
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{
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auto world = World::create();
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REQUIRE(world);
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auto script = world->luaScripts->create();
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REQUIRE(script);
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script->code = std::string("assert(class.get(set.").append(set_name_v<TestType>).append(".").append(toUpper(set_values_v<TestType>.begin()->second)).append(") == nil)");
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script->start();
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INFO(script->code.value());
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INFO(script->error.value());
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REQUIRE(script->state.value() == LuaScriptState::Running);
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script->stop();
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REQUIRE(script->state.value() == LuaScriptState::Stopped);
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}
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TEMPLATE_TEST_CASE("Lua script: class.get()", "[lua][lua-script][lua-script-class-get]", INTERFACES)
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{
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auto world = World::create();
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REQUIRE(world);
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auto interface = world->interfaces->create(TestType::classId);
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REQUIRE(interface);
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interface->id = "if";
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REQUIRE(interface->id.value() == "if");
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auto script = world->luaScripts->create();
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REQUIRE(script);
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script->code = "assert(class.get(world.get_object(\"if\")) ~= nil)";
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script->start();
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INFO(script->code.value());
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INFO(script->error.value());
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REQUIRE(script->state.value() == LuaScriptState::Running);
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script->stop();
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REQUIRE(script->state.value() == LuaScriptState::Stopped);
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}
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