2021-08-30 00:13:38 +02:00

344 Zeilen
10 KiB
C++

/**
* server/src/board/board.cpp
*
* This file is part of the traintastic source code.
*
* Copyright (C) 2020-2021 Reinder Feenstra
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
#include "board.hpp"
#include "boardlisttablemodel.hpp"
#include "tile/tiles.hpp"
#include "../world/world.hpp"
#include "../world/worldloader.hpp"
#include "../core/attributes.hpp"
#include "../utils/displayname.hpp"
#include <cassert>
Board::Board(const std::weak_ptr<World>& world, std::string_view _id) :
IdObject(world, _id),
name{this, "name", id, PropertyFlags::ReadWrite | PropertyFlags::Store},
left{this, "left", 0, PropertyFlags::ReadOnly | PropertyFlags::Store},
top{this, "top", 0, PropertyFlags::ReadOnly | PropertyFlags::Store},
right{this, "right", 0, PropertyFlags::ReadOnly | PropertyFlags::Store},
bottom{this, "bottom", 0, PropertyFlags::ReadOnly | PropertyFlags::Store},
addTile{*this, "add_tile",
[this](int16_t x, int16_t y, TileRotate rotate, std::string_view classId, bool replace)
{
const TileLocation l{x, y};
auto w = m_world.lock();
if(!w)
return false;
if(auto it = m_tiles.find(l); it != m_tiles.end())
if(!replace || !deleteTile(x, y))
return false;
auto tile = Tiles::create(w, classId);
if(!tile)
return false;
tile->m_location = l;
tile->setRotate(rotate);
const int16_t x2 = tile->location().x + tile->data().width();
const int16_t y2 = tile->location().y + tile->data().height();
if(tile->location().x < sizeMin || x2 >= sizeMax ||
tile->location().y < sizeMin || y2 >= sizeMax)
{
tile->destroy();
return false;
}
for(int16_t x = tile->location().x; x < x2; x++)
for(int16_t y = tile->location().y; y < y2; y++)
m_tiles[TileLocation{x, y}] = tile;
tileDataChanged(*this, tile->location(), tile->data());
updateSize();
return true;
}},
moveTile{*this, "moveTile",
[this](const int16_t xFrom, const int16_t yFrom, const int16_t xTo, const int16_t yTo, const bool replace)
{
// check if there is a tile at <From> and it is it's origin
auto tile = getTile({xFrom, yFrom});
if(!tile || tile->location().x != xFrom || tile->location().y != yFrom)
return false;
const int16_t xFrom2 = xFrom + tile->data().width();
const int16_t yFrom2 = yFrom + tile->data().height();
const int16_t xTo2 = xTo + tile->data().width();
const int16_t yTo2 = yTo + tile->data().height();
// check if <To> is within board limits
if(xTo < sizeMin || xTo2 >= sizeMax || yTo < sizeMin || yTo2 >= sizeMax)
return false;
// check if <To> is occupied, delete tile(s) if remove is allowed
for(int16_t x = xTo; x < xTo2; x++)
for(int16_t y = yTo; y < yTo2; y++)
if(auto t = getTile({x, y}); t && t != tile)
if(replace)
deleteTile(x, y);
else
return false;
// remove tile at tile origin
removeTile(tile->location().x, tile->location().y);
// set new origin
tile->m_location = {xTo, yTo};
// place tile at <To>
for(int16_t x = xTo; x < xTo2; x++)
for(int16_t y = yTo; y < yTo2; y++)
{
const TileLocation l{x, y};
assert(m_tiles.find(l) == m_tiles.end());
m_tiles[l] = tile;
}
tileDataChanged(*this, tile->location(), TileData());
updateSize();
return true;
}},
resizeTile{*this, "resize_tile",
[this](const int16_t x, const int16_t y, const uint8_t width, const uint8_t height)
{
// check for illigal size
if(width == 0 || height == 0)
return false;
// check if there is a tile at <x, y> and it is it's origin
auto tile = getTile({x, y});
if(!tile || tile->location().x != x || tile->location().y != y)
return false;
const uint8_t oldWidth = tile->data().width();
const uint8_t oldHeight = tile->data().height();
// check if space is available (if growing)
if(width > oldWidth || height > oldHeight)
{
const int16_t x2 = x + width;
const int16_t y2 = y + height;
for(int16_t xx = x; xx < x2; xx++)
for(int16_t yy = y; yy < y2; yy++)
if(auto t = getTile({xx, yy}); t && t != tile)
return false;
}
// check if new tile size is valid
if(!tile->resize(width, height))
return false;
// update m_tiles
{
const int16_t x2 = x + std::max(width, oldWidth);
const int16_t y2 = y + std::max(height, oldHeight);
const int16_t xNew = x + width;
const int16_t yNew = y + height;
for(int16_t xx = x; xx < x2; xx++)
for(int16_t yy = y; yy < y2; yy++)
if(xx < xNew && yy < yNew)
m_tiles[{xx, yy}] = tile;
else
m_tiles.erase({xx, yy});
}
tileDataChanged(*this, tile->location(), tile->data());
return true;
}},
deleteTile{*this, "delete_tile",
[this](int16_t x, int16_t y)
{
auto tile = getTile({x, y});
if(tile)
{
removeTile(x, y);
tile->destroy();
updateSize();
}
return true;
}},
resizeToContents{*this, "resize_to_contents",
[this]()
{
updateSize(true);
}}
{
auto w = world.lock();
const bool editable = w && contains(w->state.value(), WorldState::Edit);
const bool stopped = w && !contains(w->state.value(), WorldState::Run);
Attributes::addDisplayName(name, DisplayName::Object::name);
Attributes::addEnabled(name, editable);
m_interfaceItems.add(name);
m_interfaceItems.add(left);
m_interfaceItems.add(top);
m_interfaceItems.add(right);
m_interfaceItems.add(bottom);
Attributes::addEnabled(addTile, editable && stopped);
m_interfaceItems.add(addTile);
Attributes::addEnabled(moveTile, editable && stopped);
m_interfaceItems.add(moveTile);
Attributes::addEnabled(resizeTile, editable && stopped);
m_interfaceItems.add(resizeTile);
Attributes::addEnabled(deleteTile, editable && stopped);
m_interfaceItems.add(deleteTile);
Attributes::addEnabled(resizeToContents, editable);
m_interfaceItems.add(resizeToContents);
}
void Board::addToWorld()
{
IdObject::addToWorld();
if(auto world = m_world.lock())
world->boards->addObject(shared_ptr<Board>());
}
void Board::destroying()
{
for(auto& it : m_tiles)
it.second->destroy();
m_tiles.clear();
if(auto world = m_world.lock())
world->boards->removeObject(shared_ptr<Board>());
IdObject::destroying();
}
void Board::load(WorldLoader& loader, const nlohmann::json& data)
{
IdObject::load(loader, data);
nlohmann::json objects = data.value("tiles", nlohmann::json::array());
std::vector<ObjectPtr> items;
m_tiles.reserve(objects.size());
for(auto& [_, id] : objects.items())
if(auto tile = std::dynamic_pointer_cast<Tile>(loader.getObject(id)))
{
if(tile->data().width() > 1 || tile->data().height() > 1)
{
const int16_t x2 = tile->location().x + tile->data().width();
const int16_t y2 = tile->location().y + tile->data().height();
for(int16_t x = tile->location().x; x < x2; x++)
for(int16_t y = tile->location().y; y < y2; y++)
m_tiles.emplace(TileLocation{x, y}, tile);
}
else
{
const TileLocation l = tile->location();
m_tiles.emplace(l, std::move(tile));
}
}
}
void Board::save(WorldSaver& saver, nlohmann::json& data, nlohmann::json& state) const
{
IdObject::save(saver, data, state);
nlohmann::json tiles = nlohmann::json::array();
for(const auto& it : m_tiles)
if(it.first == it.second->location())
tiles.push_back(it.second->id);
data["tiles"] = tiles;
}
void Board::worldEvent(WorldState state, WorldEvent event)
{
IdObject::worldEvent(state, event);
const bool editable = contains(state, WorldState::Edit);
const bool stopped = !contains(state, WorldState::Run);
name.setAttributeEnabled(editable);
addTile.setAttributeEnabled(editable && stopped);
Attributes::setEnabled(moveTile, editable && stopped);
Attributes::setEnabled(resizeTile, editable && stopped);
deleteTile.setAttributeEnabled(editable && stopped);
resizeToContents.setAttributeEnabled(editable);
}
void Board::removeTile(int16_t x, int16_t y)
{
auto tile = getTile({x, y});
if(!tile)
return;
x = tile->location().x;
y = tile->location().y;
const int16_t x2 = x + tile->data().width();
const int16_t y2 = y + tile->data().height();
for(; x < x2; x++)
for(; y < y2; y++)
m_tiles.erase(TileLocation{x, y});
tileDataChanged(*this, tile->location(), TileData());
}
void Board::updateSize(bool allowShrink)
{
if(!m_tiles.empty())
{
auto it = m_tiles.cbegin();
int16_t xMin = it->first.x;
int16_t xMax = it->first.x;
int16_t yMin = it->first.y;
int16_t yMax = it->first.y;
while(++it != m_tiles.cend())
{
if(it->first.x < xMin)
xMin = it->first.x;
else if(it->first.x > xMax)
xMax = it->first.x;
if(it->first.y < yMin)
yMin = it->first.y;
else if(it->first.y > yMax)
yMax = it->first.y;
}
xMin = std::clamp(xMin, sizeMin, sizeMax);
yMin = std::clamp(yMin, sizeMin, sizeMax);
xMax = std::clamp(xMax, sizeMin, sizeMax);
yMax = std::clamp(yMax, sizeMin, sizeMax);
if(!allowShrink)
{
xMin = std::min(xMin, left.value());
yMin = std::min(yMin, top.value());
xMax = std::max(xMax, right.value());
yMax = std::max(yMax, bottom.value());
}
left.setValueInternal(xMin);
top.setValueInternal(yMin);
right.setValueInternal(xMax);
bottom.setValueInternal(yMax);
}
else
{
left.setValueInternal(0);
top.setValueInternal(0);
right.setValueInternal(0);
bottom.setValueInternal(0);
}
}