traintastic/server/test/board/crossover.cpp
Reinder Feenstra c4ee37a6cd board: added crossover support
track can cross on tile corners, this actually is a crossover so a hidden crossover is inserted to prevent double reservation (and collisions)
2024-11-17 23:41:01 +01:00

62 Zeilen
2.6 KiB
C++

#include <catch2/catch_template_test_macros.hpp>
#include "../src/world/world.hpp"
#include "../src/core/method.tpp"
#include "../src/core/objectproperty.tpp"
#include "../src/board/board.hpp"
#include "../src/board/boardlist.hpp"
#include "../../src/board/tile/rail/blockrailtile.hpp"
#include "../../src/board/tile/rail/curve45railtile.hpp"
#include "../../src/board/tile/rail/turnout/turnoutleft45railtile.hpp"
#include "../../src/board/tile/rail/turnout/turnoutright45railtile.hpp"
TEST_CASE("Board: Crossover create/modify/destroy", "[board]")
{
auto world = World::create();
std::weak_ptr<World> worldWeak = world;
// Board:
// +--------+ +--------+
// | block1 |---\ /---| block2 |
// +--------+ \/ +--------+
// +--------+ /\ +--------+
// | block3 |---/--\---| block4 |
// +--------+ +--------+
std::weak_ptr<Board> boardWeak = world->boards->create();
REQUIRE(boardWeak.lock()->addTile(0, 0, TileRotate::Deg90, BlockRailTile::classId, false));
REQUIRE(boardWeak.lock()->addTile(1, 0, TileRotate::Deg315, Curve45RailTile::classId, false));
REQUIRE(boardWeak.lock()->addTile(2, 0, TileRotate::Deg270, Curve45RailTile::classId, false));
REQUIRE(boardWeak.lock()->addTile(3, 0, TileRotate::Deg90, BlockRailTile::classId, false));
REQUIRE(boardWeak.lock()->addTile(0, 1, TileRotate::Deg90, BlockRailTile::classId, false));
REQUIRE(boardWeak.lock()->addTile(1, 1, TileRotate::Deg90, TurnoutLeft45RailTile::classId, false));
REQUIRE(boardWeak.lock()->addTile(2, 1, TileRotate::Deg270, TurnoutRight45RailTile::classId, false));
REQUIRE(boardWeak.lock()->addTile(3, 1, TileRotate::Deg90, BlockRailTile::classId, false));
world->run(); // this will build the board network
REQUIRE(boardWeak.lock()->railCrossOver().find({1, 0}) != boardWeak.lock()->railCrossOver().end());
std::weak_ptr<HiddenCrossOverRailTile> crossoverWeak = boardWeak.lock()->railCrossOver().find({1, 0})->second;
world->stop();
// modify the board, replace turnouts by curve:
REQUIRE(boardWeak.lock()->addTile(1, 1, TileRotate::Deg90, Curve45RailTile::classId, true));
REQUIRE(boardWeak.lock()->addTile(2, 1, TileRotate::Deg135, Curve45RailTile::classId, true));
world->run(); // this will update the board network
REQUIRE_FALSE(crossoverWeak.expired());
world->stop();
// remove one tile, so the crossover is no longer validp
REQUIRE(boardWeak.lock()->deleteTile(2, 1));
world->run(); // this will update the board network
REQUIRE(crossoverWeak.expired()); // now the crossover must be gone
world.reset();
REQUIRE(worldWeak.expired());
REQUIRE(boardWeak.expired());
}