- merged TileData and TileDataLong - send object data to client for active tiles: turnouts, signals etc.
83 Zeilen
2.7 KiB
C++
83 Zeilen
2.7 KiB
C++
/**
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* server/src/core/session.hpp
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*
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* This file is part of the traintastic source code.
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*
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* Copyright (C) 2019-2021 Reinder Feenstra
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*/
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#ifndef TRAINTASTIC_SERVER_CORE_SESSION_HPP
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#define TRAINTASTIC_SERVER_CORE_SESSION_HPP
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#include <memory>
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#include <boost/uuid/uuid.hpp>
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#include <boost/signals2/connection.hpp>
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#include <traintastic/network/message.hpp>
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#include <traintastic/enum/tristate.hpp>
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#include "handlelist.hpp"
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#include "objectptr.hpp"
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#include "tablemodelptr.hpp"
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class Client;
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class AbstractProperty;
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class AbstractAttribute;
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class InputMonitor;
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class OutputKeyboard;
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class Board;
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struct TileLocation;
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struct TileData;
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class Session : public std::enable_shared_from_this<Session>
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{
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friend class Client;
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private:
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static void writeAttribute(Message& message , const AbstractAttribute& attribute);
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protected:
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using Handle = uint32_t;
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using Handles = HandleList<Handle, ObjectPtr>;
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std::shared_ptr<Client> m_client;
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boost::uuids::uuid m_uuid;
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Handles m_handles;
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std::unordered_multimap<Handle, boost::signals2::connection> m_objectSignals;
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bool processMessage(const Message& message);
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void writeObject(Message& message, const ObjectPtr& object);
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void writeTableModel(Message& message, const TableModelPtr& model);
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void objectPropertyChanged(AbstractProperty& property);
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void objectAttributeChanged(AbstractAttribute& attribute);
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void inputMonitorInputIdChanged(InputMonitor& inputMonitor, uint32_t address, std::string_view id);
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void inputMonitorInputValueChanged(InputMonitor& inputMonitor, uint32_t address, TriState value);
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void outputKeyboardOutputIdChanged(OutputKeyboard& outputKeyboard, uint32_t address, std::string_view id);
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void outputKeyboardOutputValueChanged(OutputKeyboard& outputKeyboard, uint32_t address, TriState value);
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void boardTileDataChanged(Board& board, const TileLocation& location, const TileData& data);
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public:
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Session(const std::shared_ptr<Client>& client);
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const boost::uuids::uuid& uuid() const { return m_uuid; }
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};
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#endif
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