96 Zeilen
3.1 KiB
C++
96 Zeilen
3.1 KiB
C++
/**
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* server/test/lua/script/deadobject.cpp
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*
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* This file is part of the traintastic test suite.
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*
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* Copyright (C) 2024 Reinder Feenstra
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*/
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#include <catch2/catch_test_macros.hpp>
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#include <catch2/matchers/catch_matchers_string.hpp>
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#include "../../../src/core/eventloop.hpp"
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#include "../../../src/core/method.tpp"
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#include "../../../src/core/objectproperty.tpp"
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#include "../../../src/log/log.hpp"
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#include "../../../src/log/memorylogger.hpp"
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#include "../../../src/lua/scriptlist.hpp"
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#include "../../../src/train/train.hpp"
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#include "../../../src/train/trainlist.hpp"
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#include "../../../src/utils/endswith.hpp"
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#include "../../../src/world/world.hpp"
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using Catch::Matchers::EndsWith;
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TEST_CASE("Lua script: dead object", "[lua][lua-script][lua-script-dead-object]")
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{
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Log::enableMemoryLogger(100);
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EventLoop::threadId = std::this_thread::get_id(); // else MemoryLogger will post it to the event loop
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auto world = World::create();
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REQUIRE(world);
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auto script = world->luaScripts->create();
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REQUIRE(script);
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// create train:
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auto train = world->trains->create();
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REQUIRE(train);
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std::weak_ptr<Train> trainWeak = train;
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train->id = "train";
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train->name = "Train";
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train.reset();
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// read name:
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script->code =
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"local train = world.get_object(\"train\")\n"
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"assert(train.name == \"Train\")\n"
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"world.on_event(\n"
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" function ()\n"
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" assert(train.name == \"Train\")\n"
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" end)";
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script->start();
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INFO(script->error.value());
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REQUIRE(script->state.value() == LuaScriptState::Running);
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// delete train:
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world->trains->delete_(trainWeak.lock());
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REQUIRE(trainWeak.expired());
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// trigger event to call dead object:
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world->simulation = true;
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INFO(script->error.value());
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REQUIRE(script->state.value() == LuaScriptState::Running); // error in event does not stop script
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// check log:
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REQUIRE(Log::getMemoryLogger());
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auto& logger = *Log::getMemoryLogger();
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REQUIRE(logger.size() != 0);
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auto& lastLog = logger[logger.size() - 1];
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REQUIRE(lastLog.message == LogMessage::E9001_X_DURING_EXECUTION_OF_X_EVENT_HANDLER);
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REQUIRE(lastLog.args);
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auto args = *lastLog.args;
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REQUIRE(args.size() == 2);
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REQUIRE_THAT(args[0], EndsWith("dead object"));
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REQUIRE(args[1] == "world.on_event");
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// stop script:
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script->stop();
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REQUIRE(script->state.value() == LuaScriptState::Stopped);
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script.reset();
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}
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