63 Zeilen
2.2 KiB
C++
63 Zeilen
2.2 KiB
C++
/**
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* server/src/board/tile/rail/turnout/turnoutrailtile.hpp
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*
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* This file is part of the traintastic source code.
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*
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* Copyright (C) 2020-2023 Reinder Feenstra
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*/
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#ifndef TRAINTASTIC_SERVER_BOARD_TILE_RAIL_TURNOUT_TURNOUTRAILTILE_HPP
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#define TRAINTASTIC_SERVER_BOARD_TILE_RAIL_TURNOUT_TURNOUTRAILTILE_HPP
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#include "../railtile.hpp"
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#include "../../../map/node.hpp"
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#include "../../../../core/objectproperty.hpp"
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#include "../../../../core/method.hpp"
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#include "../../../../enum/turnoutposition.hpp"
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#include "../../../../hardware/output/map/turnoutoutputmap.hpp"
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class TurnoutRailTile : public RailTile
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{
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DEFAULT_ID("turnout")
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private:
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Node m_node;
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protected:
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TurnoutRailTile(World& world, std::string_view _id, TileId tileId, size_t connectors);
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void worldEvent(WorldState state, WorldEvent event) override;
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bool isValidPosition(TurnoutPosition value);
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virtual bool doSetPosition(TurnoutPosition value);
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public:
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boost::signals2::signal<void (const TurnoutRailTile&, TurnoutPosition)> positionChanged;
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Property<std::string> name;
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Property<TurnoutPosition> position;
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ObjectProperty<TurnoutOutputMap> outputMap;
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Method<bool(TurnoutPosition)> setPosition;
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std::optional<std::reference_wrapper<const Node>> node() const final { return m_node; }
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std::optional<std::reference_wrapper<Node>> node() final { return m_node; }
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virtual bool reserve(TurnoutPosition turnoutPosition, bool dryRun = false);
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};
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#endif
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