224 Zeilen
6.9 KiB
C++
224 Zeilen
6.9 KiB
C++
/**
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* server/src/board/board.cpp
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*
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* This file is part of the traintastic source code.
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*
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* Copyright (C) 2020-2021 Reinder Feenstra
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*/
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#include "board.hpp"
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#include "boardlisttablemodel.hpp"
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#include "tile/tiles.hpp"
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#include "../world/world.hpp"
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#include "../world/worldloader.hpp"
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#include "../core/attributes.hpp"
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#include "../utils/displayname.hpp"
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Board::Board(const std::weak_ptr<World>& world, std::string_view _id) :
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IdObject(world, _id),
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name{this, "name", id, PropertyFlags::ReadWrite | PropertyFlags::Store},
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left{this, "left", 0, PropertyFlags::ReadOnly | PropertyFlags::Store},
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top{this, "top", 0, PropertyFlags::ReadOnly | PropertyFlags::Store},
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right{this, "right", 0, PropertyFlags::ReadOnly | PropertyFlags::Store},
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bottom{this, "bottom", 0, PropertyFlags::ReadOnly | PropertyFlags::Store},
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addTile{*this, "add_tile",
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[this](int16_t x, int16_t y, TileRotate rotate, std::string_view classId, bool replace)
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{
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const TileLocation l{x, y};
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auto w = m_world.lock();
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if(!w)
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return false;
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if(auto it = m_tiles.find(l); it != m_tiles.end())
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if(!replace || !deleteTile(x, y))
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return false;
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auto tile = Tiles::create(w, classId);
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if(!tile)
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return false;
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tile->m_location = l;
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tile->setRotate(rotate);
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const int16_t x2 = tile->location().x + tile->data().width();
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const int16_t y2 = tile->location().y + tile->data().height();
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if(tile->location().x < sizeMin || x2 >= sizeMax ||
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tile->location().y < sizeMin || y2 >= sizeMax)
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{
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tile->destroy();
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return false;
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}
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for(int16_t x = tile->location().x; x < x2; x++)
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for(int16_t y = tile->location().y; y < y2; y++)
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m_tiles[TileLocation{x, y}] = tile;
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tileDataChanged(*this, tile->location(), tile->data());
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updateSize();
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return true;
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}},
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deleteTile{*this, "delete_tile",
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[this](int16_t x, int16_t y)
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{
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const TileLocation l{x, y};
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auto it = m_tiles.find(l);
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if(it != m_tiles.end())
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{
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auto tile = it->second;
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const int16_t x2 = tile->location().x + tile->data().width();
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const int16_t y2 = tile->location().y + tile->data().height();
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for(int16_t x = tile->location().x; x < x2; x++)
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for(int16_t y = tile->location().y; y < y2; y++)
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m_tiles.erase(TileLocation{x, y});
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tileDataChanged(*this, tile->location(), TileData());
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tile->destroy();
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updateSize();
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}
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return true;
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}},
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resizeToContents{*this, "resize_to_contents",
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[this]()
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{
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updateSize(true);
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}}
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{
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auto w = world.lock();
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const bool editable = w && contains(w->state.value(), WorldState::Edit);
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const bool stopped = w && !contains(w->state.value(), WorldState::Run);
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Attributes::addDisplayName(name, DisplayName::Object::name);
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Attributes::addEnabled(name, editable);
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m_interfaceItems.add(name);
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m_interfaceItems.add(left);
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m_interfaceItems.add(top);
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m_interfaceItems.add(right);
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m_interfaceItems.add(bottom);
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Attributes::addEnabled(addTile, editable && stopped);
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m_interfaceItems.add(addTile);
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Attributes::addEnabled(deleteTile, editable && stopped);
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m_interfaceItems.add(deleteTile);
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Attributes::addEnabled(resizeToContents, editable);
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m_interfaceItems.add(resizeToContents);
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}
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void Board::addToWorld()
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{
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IdObject::addToWorld();
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if(auto world = m_world.lock())
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world->boards->addObject(shared_ptr<Board>());
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}
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void Board::load(WorldLoader& loader, const nlohmann::json& data)
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{
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IdObject::load(loader, data);
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nlohmann::json objects = data.value("tiles", nlohmann::json::array());
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std::vector<ObjectPtr> items;
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m_tiles.reserve(objects.size());
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for(auto& [_, id] : objects.items())
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if(auto tile = std::dynamic_pointer_cast<Tile>(loader.getObject(id)))
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{
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if(tile->data().width() > 1 || tile->data().height() > 1)
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{
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const int16_t x2 = tile->location().x + tile->data().width();
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const int16_t y2 = tile->location().y + tile->data().height();
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for(int16_t x = tile->location().x; x < x2; x++)
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for(int16_t y = tile->location().y; y < y2; y++)
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m_tiles.emplace(TileLocation{x, y}, tile);
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}
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else
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{
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const TileLocation l = tile->location();
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m_tiles.emplace(l, std::move(tile));
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}
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}
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}
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void Board::save(WorldSaver& saver, nlohmann::json& data, nlohmann::json& state) const
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{
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IdObject::save(saver, data, state);
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nlohmann::json tiles = nlohmann::json::array();
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for(const auto& it : m_tiles)
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if(it.first == it.second->location())
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tiles.push_back(it.second->id);
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data["tiles"] = tiles;
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}
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void Board::worldEvent(WorldState state, WorldEvent event)
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{
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IdObject::worldEvent(state, event);
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const bool editable = contains(state, WorldState::Edit);
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const bool stopped = !contains(state, WorldState::Run);
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name.setAttributeEnabled(editable);
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addTile.setAttributeEnabled(editable && stopped);
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deleteTile.setAttributeEnabled(editable && stopped);
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resizeToContents.setAttributeEnabled(editable);
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}
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void Board::updateSize(bool allowShrink)
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{
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if(!m_tiles.empty())
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{
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auto it = m_tiles.cbegin();
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int16_t xMin = it->first.x;
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int16_t xMax = it->first.x;
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int16_t yMin = it->first.y;
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int16_t yMax = it->first.y;
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while(++it != m_tiles.cend())
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{
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if(it->first.x < xMin)
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xMin = it->first.x;
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else if(it->first.x > xMax)
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xMax = it->first.x;
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if(it->first.y < yMin)
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yMin = it->first.y;
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else if(it->first.y > yMax)
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yMax = it->first.y;
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}
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xMin = std::clamp(xMin, sizeMin, sizeMax);
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yMin = std::clamp(yMin, sizeMin, sizeMax);
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xMax = std::clamp(xMax, sizeMin, sizeMax);
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yMax = std::clamp(yMax, sizeMin, sizeMax);
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if(!allowShrink)
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{
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xMin = std::min(xMin, left.value());
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yMin = std::min(yMin, top.value());
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xMax = std::max(xMax, right.value());
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yMax = std::max(yMax, bottom.value());
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}
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left.setValueInternal(xMin);
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top.setValueInternal(yMin);
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right.setValueInternal(xMax);
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bottom.setValueInternal(yMax);
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}
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else
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{
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left.setValueInternal(0);
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top.setValueInternal(0);
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right.setValueInternal(0);
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bottom.setValueInternal(0);
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}
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}
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