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/**
* server/src/board/tile/tile.hpp
*
* This file is part of the traintastic source code.
*
* Copyright (C) 2020-2024 Reinder Feenstra
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
#ifndef TRAINTASTIC_SERVER_BOARD_TILE_TILE_HPP
#define TRAINTASTIC_SERVER_BOARD_TILE_TILE_HPP
#include <optional>
#include "../../core/idobject.hpp"
#include "../map/connector.hpp"
#include <traintastic/board/tiledata.hpp>
#include <traintastic/board/tilelocation.hpp>
#include "../../enum/tilerotate.hpp"
class Node;
class Board;
class Tile : public IdObject
{
friend class Board;
friend class WorldLoader;
protected:
Tile(World& world, std::string_view _id, TileId tileId_);
Board& getBoard();
virtual uint8_t reservedState() const
{
return 0;
}
virtual void boardModified() {}
virtual void setRotate(TileRotate value) { rotate.setValueInternal(value); }
bool resize(uint8_t w, uint8_t h);
public:
static constexpr std::string_view defaultId = "tile";
Property<TileId> tileId;
Property<int16_t> x;
Property<int16_t> y;
Property<TileRotate> rotate;
Property<uint8_t> height;
Property<uint8_t> width;
inline TileLocation location() const { return {x.value(), y.value()}; }
inline TileData data() const { return TileData{tileId.value(), rotate, width, height, reservedState()}; }
virtual std::optional<std::reference_wrapper<const Node>> node() const { return {}; }
virtual std::optional<std::reference_wrapper<Node>> node() { return {}; }
virtual void getConnectors(std::vector<Connector>& /*connectors*/) const {}
};
#endif