74 Zeilen
2.2 KiB
C++
74 Zeilen
2.2 KiB
C++
/**
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* server/src/board/tile/tile.hpp
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*
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* This file is part of the traintastic source code.
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*
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* Copyright (C) 2020-2024 Reinder Feenstra
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*/
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#ifndef TRAINTASTIC_SERVER_BOARD_TILE_TILE_HPP
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#define TRAINTASTIC_SERVER_BOARD_TILE_TILE_HPP
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#include <optional>
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#include "../../core/idobject.hpp"
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#include "../map/connector.hpp"
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#include <traintastic/board/tiledata.hpp>
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#include <traintastic/board/tilelocation.hpp>
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#include "../../enum/tilerotate.hpp"
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class Node;
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class Board;
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class Tile : public IdObject
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{
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friend class Board;
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friend class WorldLoader;
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protected:
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Tile(World& world, std::string_view _id, TileId tileId_);
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Board& getBoard();
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virtual uint8_t reservedState() const
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{
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return 0;
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}
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virtual void boardModified() {}
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virtual void setRotate(TileRotate value) { rotate.setValueInternal(value); }
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bool resize(uint8_t w, uint8_t h);
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public:
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static constexpr std::string_view defaultId = "tile";
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Property<TileId> tileId;
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Property<int16_t> x;
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Property<int16_t> y;
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Property<TileRotate> rotate;
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Property<uint8_t> height;
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Property<uint8_t> width;
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inline TileLocation location() const { return {x.value(), y.value()}; }
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inline TileData data() const { return TileData{tileId.value(), rotate, width, height, reservedState()}; }
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virtual std::optional<std::reference_wrapper<const Node>> node() const { return {}; }
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virtual std::optional<std::reference_wrapper<Node>> node() { return {}; }
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virtual void getConnectors(std::vector<Connector>& /*connectors*/) const {}
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};
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#endif
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