341 Zeilen
12 KiB
C++
341 Zeilen
12 KiB
C++
/**
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* server/test/board/movetile.cpp
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*
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* This file is part of the traintastic test suite.
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*
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* Copyright (C) 2021-2023 Reinder Feenstra
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*/
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#include <catch2/catch_test_macros.hpp>
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#include "../src/core/eventloop.hpp"
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#include "../src/world/world.hpp"
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#include "../src/core/method.tpp"
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#include "../src/core/objectproperty.tpp"
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#include "../src/board/board.hpp"
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#include "../src/board/boardlist.hpp"
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#include "../src/board/tile/rail/straightrailtile.hpp"
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#include "../src/board/tile/rail/blockrailtile.hpp"
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TEST_CASE("Board: Move non existing tile", "[board][board-move]")
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{
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EventLoop::reset();
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auto world = World::create();
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std::weak_ptr<World> worldWeak = world;
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auto board = world->boards->create();
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std::weak_ptr<Board> boardWeak = board;
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REQUIRE_FALSE(board->getTile({0, 0}));
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REQUIRE_FALSE(board->getTile({1, 1}));
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REQUIRE_FALSE(board->moveTile(0, 0, 1, 1, TileRotate::Deg0, false));
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REQUIRE_FALSE(board->getTile({0, 0}));
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REQUIRE_FALSE(board->getTile({1, 1}));
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board.reset();
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world.reset();
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REQUIRE(worldWeak.expired());
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REQUIRE(boardWeak.expired());
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}
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TEST_CASE("Board: Move 1x1 tile to empty location", "[board][board-move]")
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{
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EventLoop::reset();
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auto world = World::create();
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std::weak_ptr<World> worldWeak = world;
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auto board = world->boards->create();
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std::weak_ptr<Board> boardWeak = board;
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// add tile at 0,0
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REQUIRE(board->addTile(0, 0, TileRotate::Deg0, StraightRailTile::classId, false));
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std::weak_ptr<Tile> tile = board->getTile({0, 0});
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REQUIRE_FALSE(tile.expired());
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REQUIRE(tile.lock()->location() == TileLocation{0, 0});
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// move without replace
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REQUIRE(board->moveTile(0, 0, 1, 1, TileRotate::Deg0, false));
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REQUIRE_FALSE(board->getTile({0, 0}));
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REQUIRE_FALSE(tile.expired());
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REQUIRE(tile.lock()->location() == TileLocation{1, 1});
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REQUIRE(board->getTile({1, 1}) == tile.lock());
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// move with replace
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REQUIRE(board->moveTile(1, 1, 2, 2, TileRotate::Deg0, true));
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REQUIRE_FALSE(board->getTile({1, 1}));
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REQUIRE_FALSE(tile.expired());
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REQUIRE(tile.lock()->location() == TileLocation{2, 2});
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REQUIRE(board->getTile({2, 2}) == tile.lock());
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board.reset();
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world.reset();
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REQUIRE(worldWeak.expired());
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REQUIRE(boardWeak.expired());
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}
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TEST_CASE("Board: Move 1x1 tile to occupied location", "[board][board-move]")
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{
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EventLoop::reset();
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auto world = World::create();
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std::weak_ptr<World> worldWeak = world;
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auto board = world->boards->create();
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std::weak_ptr<Board> boardWeak = board;
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// add tile at 0,0
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REQUIRE(board->addTile(0, 0, TileRotate::Deg0, StraightRailTile::classId, false));
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std::weak_ptr<Tile> tile0 = board->getTile({0, 0});
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REQUIRE_FALSE(tile0.expired());
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REQUIRE(tile0.lock()->location() == TileLocation{0, 0});
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// add tile at 1,1
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REQUIRE(board->addTile(1, 1, TileRotate::Deg0, StraightRailTile::classId, false));
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std::weak_ptr<Tile> tile1 = board->getTile({1, 1});
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REQUIRE_FALSE(tile1.expired());
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REQUIRE(tile1.lock()->location() == TileLocation{1, 1});
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// move without replace
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REQUIRE_FALSE(board->moveTile(0, 0, 1, 1, TileRotate::Deg0, false));
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REQUIRE_FALSE(tile0.expired());
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REQUIRE(tile0.lock()->location() == TileLocation{0, 0});
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REQUIRE(board->getTile({0, 0}) == tile0.lock());
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REQUIRE_FALSE(tile1.expired());
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REQUIRE(tile1.lock()->location() == TileLocation{1, 1});
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REQUIRE(board->getTile({1, 1}) == tile1.lock());
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// move with replace
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REQUIRE(board->moveTile(0, 0, 1, 1, TileRotate::Deg0, true));
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REQUIRE_FALSE(tile0.expired());
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REQUIRE_FALSE(board->getTile({0, 0}));
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REQUIRE(tile0.lock()->location() == TileLocation{1, 1});
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REQUIRE(board->getTile({1, 1}) == tile0.lock());
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REQUIRE(tile1.expired());
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board.reset();
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world.reset();
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REQUIRE(worldWeak.expired());
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REQUIRE(boardWeak.expired());
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}
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TEST_CASE("Board: Move 1x1 tile to invalid location", "[board][board-move]")
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{
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EventLoop::reset();
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auto world = World::create();
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std::weak_ptr<World> worldWeak = world;
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auto board = world->boards->create();
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std::weak_ptr<Board> boardWeak = board;
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// add tile at 0,0
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REQUIRE(board->addTile(0, 0, TileRotate::Deg0, StraightRailTile::classId, false));
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std::weak_ptr<Tile> tile = board->getTile({0, 0});
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REQUIRE_FALSE(tile.expired());
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REQUIRE(tile.lock()->location() == TileLocation{0, 0});
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// move far top
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REQUIRE_FALSE(board->moveTile(0, 0, 0, Board::sizeMin - 1, TileRotate::Deg0, false));
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REQUIRE_FALSE(board->getTile({0, std::numeric_limits<int16_t>::min()}));
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REQUIRE(board->getTile({0, 0}));
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REQUIRE_FALSE(tile.expired());
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REQUIRE(tile.lock()->location() == TileLocation{0, 0});
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REQUIRE(board->getTile({0, 0}) == tile.lock());
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// move far bottom
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REQUIRE_FALSE(board->moveTile(0, 0, 0, Board::sizeMax + 1, TileRotate::Deg0, false));
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REQUIRE_FALSE(board->getTile({0, std::numeric_limits<int16_t>::max()}));
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REQUIRE(board->getTile({0, 0}));
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REQUIRE_FALSE(tile.expired());
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REQUIRE(tile.lock()->location() == TileLocation{0, 0});
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REQUIRE(board->getTile({0, 0}) == tile.lock());
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// move left
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REQUIRE_FALSE(board->moveTile(0, 0, Board::sizeMin - 1, 0, TileRotate::Deg0, false));
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REQUIRE_FALSE(board->getTile({std::numeric_limits<int16_t>::min(), 0}));
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REQUIRE(board->getTile({0, 0}));
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REQUIRE_FALSE(tile.expired());
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REQUIRE(tile.lock()->location() == TileLocation{0, 0});
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REQUIRE(board->getTile({0, 0}) == tile.lock());
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// move right
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REQUIRE_FALSE(board->moveTile(0, 0, Board::sizeMax + 1, 0, TileRotate::Deg0, false));
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REQUIRE_FALSE(board->getTile({std::numeric_limits<int16_t>::max(), 0}));
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REQUIRE(board->getTile({0, 0}));
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REQUIRE_FALSE(tile.expired());
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REQUIRE(tile.lock()->location() == TileLocation{0, 0});
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REQUIRE(board->getTile({0, 0}) == tile.lock());
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board.reset();
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world.reset();
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REQUIRE(worldWeak.expired());
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REQUIRE(boardWeak.expired());
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}
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TEST_CASE("Board: Move 5x1 tile to occupied location", "[board][board-move]")
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{
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EventLoop::reset();
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auto world = World::create();
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std::weak_ptr<World> worldWeak = world;
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auto board = world->boards->create();
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std::weak_ptr<Board> boardWeak = board;
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// add tile at 0,0
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REQUIRE(board->addTile(0, 0, TileRotate::Deg0, BlockRailTile::classId, false));
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REQUIRE(board->resizeTile(0, 0, 1, 5));
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std::weak_ptr<Tile> tile0 = board->getTile({0, 0});
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REQUIRE_FALSE(tile0.expired());
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REQUIRE(tile0.lock()->location() == TileLocation{0, 0});
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REQUIRE(board->getTile({0, 1}) == tile0.lock());
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REQUIRE(board->getTile({0, 2}) == tile0.lock());
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REQUIRE(board->getTile({0, 3}) == tile0.lock());
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REQUIRE(board->getTile({0, 4}) == tile0.lock());
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// add tile at 1,1
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REQUIRE(board->addTile(1, 1, TileRotate::Deg0, BlockRailTile::classId, false));
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REQUIRE(board->resizeTile(1, 1, 1, 5));
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std::weak_ptr<Tile> tile1 = board->getTile({1, 1});
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REQUIRE_FALSE(tile1.expired());
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REQUIRE(tile1.lock()->location() == TileLocation{1, 1});
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REQUIRE(board->getTile({1, 2}) == tile1.lock());
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REQUIRE(board->getTile({1, 3}) == tile1.lock());
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REQUIRE(board->getTile({1, 4}) == tile1.lock());
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REQUIRE(board->getTile({1, 5}) == tile1.lock());
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// move without replace, partly replace other tile
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REQUIRE_FALSE(board->moveTile(0, 0, 1, 0, TileRotate::Deg0, false));
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REQUIRE_FALSE(board->isTile({1, 0}));
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REQUIRE_FALSE(tile0.expired());
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REQUIRE(tile0.lock()->location() == TileLocation{0, 0});
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REQUIRE(board->getTile({0, 0}) == tile0.lock());
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REQUIRE(board->getTile({0, 1}) == tile0.lock());
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REQUIRE(board->getTile({0, 2}) == tile0.lock());
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REQUIRE(board->getTile({0, 3}) == tile0.lock());
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REQUIRE(board->getTile({0, 4}) == tile0.lock());
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REQUIRE_FALSE(tile1.expired());
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REQUIRE(tile1.lock()->location() == TileLocation{1, 1});
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REQUIRE(board->getTile({1, 1}) == tile1.lock());
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REQUIRE(board->getTile({1, 2}) == tile1.lock());
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REQUIRE(board->getTile({1, 3}) == tile1.lock());
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REQUIRE(board->getTile({1, 4}) == tile1.lock());
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REQUIRE(board->getTile({1, 5}) == tile1.lock());
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// move with replace, partly replace other tile
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REQUIRE(board->moveTile(0, 0, 1, 0, TileRotate::Deg0, true));
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REQUIRE_FALSE(tile0.expired());
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REQUIRE_FALSE(board->isTile({0, 0}));
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REQUIRE_FALSE(board->isTile({0, 1}));
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REQUIRE_FALSE(board->isTile({0, 2}));
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REQUIRE_FALSE(board->isTile({0, 3}));
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REQUIRE_FALSE(board->isTile({0, 4}));
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REQUIRE(tile0.lock()->location() == TileLocation{1, 0});
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REQUIRE(board->getTile({1, 0}) == tile0.lock());
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REQUIRE(board->getTile({1, 1}) == tile0.lock());
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REQUIRE(board->getTile({1, 2}) == tile0.lock());
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REQUIRE(board->getTile({1, 3}) == tile0.lock());
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REQUIRE(board->getTile({1, 4}) == tile0.lock());
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REQUIRE_FALSE(board->getTile({0, 5}));
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REQUIRE(tile1.expired());
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board.reset();
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world.reset();
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REQUIRE(worldWeak.expired());
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REQUIRE(boardWeak.expired());
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}
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TEST_CASE("Board: Move 5x1 tile replace itself partly", "[board][board-move]")
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{
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EventLoop::reset();
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auto world = World::create();
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std::weak_ptr<World> worldWeak = world;
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auto board = world->boards->create();
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std::weak_ptr<Board> boardWeak = board;
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// add tile at 0,0
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REQUIRE(board->addTile(0, 0, TileRotate::Deg0, BlockRailTile::classId, false));
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REQUIRE(board->resizeTile(0, 0, 1, 5));
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std::weak_ptr<Tile> tile = board->getTile({0, 0});
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REQUIRE_FALSE(tile.expired());
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REQUIRE(tile.lock()->location() == TileLocation{0, 0});
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REQUIRE(board->getTile({0, 1}) == tile.lock());
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REQUIRE(board->getTile({0, 2}) == tile.lock());
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REQUIRE(board->getTile({0, 3}) == tile.lock());
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REQUIRE(board->getTile({0, 4}) == tile.lock());
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// move without replace, partly replacing itself
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REQUIRE(board->moveTile(0, 0, 0, 2, TileRotate::Deg0, false));
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REQUIRE_FALSE(board->isTile({0, 0}));
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REQUIRE_FALSE(board->isTile({0, 1}));
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REQUIRE_FALSE(tile.expired());
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REQUIRE(tile.lock()->location() == TileLocation{0, 2});
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REQUIRE(tile.lock()->rotate.value() == TileRotate::Deg0);
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REQUIRE(tile.lock()->height.value() == 5);
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REQUIRE(tile.lock()->width.value() == 1);
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REQUIRE(board->getTile({0, 2}) == tile.lock());
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REQUIRE(board->getTile({0, 3}) == tile.lock());
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REQUIRE(board->getTile({0, 4}) == tile.lock());
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REQUIRE(board->getTile({0, 5}) == tile.lock());
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REQUIRE(board->getTile({0, 6}) == tile.lock());
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board.reset();
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world.reset();
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REQUIRE(worldWeak.expired());
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REQUIRE(boardWeak.expired());
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}
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TEST_CASE("Board: Move and rotate 5x1 tile replace itself partly", "[board][board-move]")
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{
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EventLoop::reset();
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auto world = World::create();
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std::weak_ptr<World> worldWeak = world;
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auto board = world->boards->create();
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std::weak_ptr<Board> boardWeak = board;
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// add tile at 0,0
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REQUIRE(board->addTile(0, 0, TileRotate::Deg0, BlockRailTile::classId, false));
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REQUIRE(board->resizeTile(0, 0, 1, 5));
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std::weak_ptr<Tile> tile = board->getTile({0, 0});
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REQUIRE_FALSE(tile.expired());
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REQUIRE(tile.lock()->location() == TileLocation{0, 0});
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REQUIRE(board->getTile({0, 1}) == tile.lock());
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REQUIRE(board->getTile({0, 2}) == tile.lock());
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REQUIRE(board->getTile({0, 3}) == tile.lock());
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REQUIRE(board->getTile({0, 4}) == tile.lock());
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// move and rotate without replace, partly replacing itself
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REQUIRE(board->moveTile(0, 0, 0, 2, TileRotate::Deg90, false));
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REQUIRE_FALSE(board->isTile({0, 0}));
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REQUIRE_FALSE(board->isTile({0, 1}));
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REQUIRE_FALSE(board->isTile({0, 3}));
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REQUIRE_FALSE(board->isTile({0, 4}));
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REQUIRE_FALSE(tile.expired());
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REQUIRE(tile.lock()->location() == TileLocation{0, 2});
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REQUIRE(tile.lock()->rotate.value() == TileRotate::Deg90);
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REQUIRE(tile.lock()->height.value() == 1);
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REQUIRE(tile.lock()->width.value() == 5);
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REQUIRE(board->getTile({0, 2}) == tile.lock());
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REQUIRE(board->getTile({1, 2}) == tile.lock());
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REQUIRE(board->getTile({2, 2}) == tile.lock());
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REQUIRE(board->getTile({3, 2}) == tile.lock());
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REQUIRE(board->getTile({4, 2}) == tile.lock());
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board.reset();
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world.reset();
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REQUIRE(worldWeak.expired());
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REQUIRE(boardWeak.expired());
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}
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