# Zones Zones allow you to apply common rules or restrictions to a group of blocks. For example, you can create a **Staging zone** that mutes trains, or a **Shunting zone** with a speed limit. - A block can belong to multiple zones. - A zone can include any blocks, even if they are not physically adjacent. ## Zone list Open the zone list from the main menu: *Objects* → *Zones*. From here you can manage all zones in your world: - **Add a new zone** — Click the ![plus](../assets/images/icons/light/add.png#only-light)![plus](../assets/images/icons/dark/add.png#only-dark) button to create a new zone. - **Remove a zone** — Select a zone and click the ![bin](../assets/images/icons/light/delete.png#only-light)![bin](../assets/images/icons/dark/delete.png#only-dark) button to delete it. - **Edit a zone** — Double-click a zone in the list or use the ![pencil](../assets/images/icons/light/edit.png#only-light)![pencil](../assets/images/icons/dark/edit.png#only-dark) button to open its properties. ## Zone properties Each zone has a set of properties that define its behavior. ### Identification - **Name** — A short description of the zone, e.g. *Shunting Area* or *Staging Area*. - **ID** — Unique identifier of the zone. - Must be unique among all objects. - Used for accessing the zone from the [Lua scripting engine](../advanced/scripting-basics.md). - Must start with a letter (`a–z`). - May only contain lowercase letters (`a–z`), digits (`0–9`), and underscores (`_`). ### Block membership - **Blocks** — List of blocks included in the zone. Use the ![plus](../assets/images/icons/light/add.png#only-light)![plus](../assets/images/icons/dark/add.png#only-dark) and ![minus](../assets/images/icons/light/remove.png#only-light)![minus](../assets/images/icons/dark/remove.png#only-dark) buttons to add or remove blocks. The ![highlight](../assets/images/icons/light/highlight_zone.png#only-light)![highlight](../assets/images/icons/dark/highlight_zone.png#only-dark) button shows all blocks of the zone on opened boards. ### Behavioral settings - **Mute** — When enabled, all trains in or entering the zone are muted (default: off). - **No smoke** — When enabled, all smoke generators of trains in or entering the zone are disabled (default: off). - **Speed limit** — Defines the maximum speed for trains in the zone. This does **not** affect manually controlled trains. By default, there is no speed limit. !!! note "Mute and no smoke" For *mute* to work it is **required** that there is decoder function configured as **Sound** or **Mute**. For *no smoke* to work it is **required** that there is decoder function configured as **Smoke**.