#include #include "../../interfaces.hpp" #include "../../../src/world/world.hpp" #include "../../../src/lua/enums.hpp" #include "../../../src/lua/sets.hpp" #include "../../../src/utils/toupper.hpp" TEST_CASE("Lua script: class.get() - nil", "[lua][lua-script][lua-script-class-get]") { auto world = World::create(); REQUIRE(world); auto script = world->luaScripts->add(); REQUIRE(script); script->code = "assert(class.get(nil) == nil)"; script->start(); INFO(script->error.value()); REQUIRE(script->state.value() == LuaScriptState::Running); script->stop(); REQUIRE(script->state.value() == LuaScriptState::Stopped); } TEST_CASE("Lua script: class.get() - false", "[lua][lua-script][lua-script-class-get]") { auto world = World::create(); REQUIRE(world); auto script = world->luaScripts->add(); REQUIRE(script); script->code = "assert(class.get(false) == nil)"; script->start(); REQUIRE(script->state.value() == LuaScriptState::Running); script->stop(); REQUIRE(script->state.value() == LuaScriptState::Stopped); } TEST_CASE("Lua script: class.get() - true", "[lua][lua-script][lua-script-class-get]") { auto world = World::create(); REQUIRE(world); auto script = world->luaScripts->add(); REQUIRE(script); script->code = "assert(class.get(true) == nil)"; script->start(); REQUIRE(script->state.value() == LuaScriptState::Running); script->stop(); REQUIRE(script->state.value() == LuaScriptState::Stopped); } TEST_CASE("Lua script: class.get() - integer", "[lua][lua-script][lua-script-class-get]") { auto world = World::create(); REQUIRE(world); auto script = world->luaScripts->add(); REQUIRE(script); script->code = "assert(class.get(42) == nil)"; script->start(); REQUIRE(script->state.value() == LuaScriptState::Running); script->stop(); REQUIRE(script->state.value() == LuaScriptState::Stopped); } TEST_CASE("Lua script: class.get() - number", "[lua][lua-script][lua-script-class-get]") { auto world = World::create(); REQUIRE(world); auto script = world->luaScripts->add(); REQUIRE(script); script->code = "assert(class.get(3.14) == nil)"; script->start(); REQUIRE(script->state.value() == LuaScriptState::Running); script->stop(); REQUIRE(script->state.value() == LuaScriptState::Stopped); } TEST_CASE("Lua script: class.get() - string", "[lua][lua-script][lua-script-class-get]") { auto world = World::create(); REQUIRE(world); auto script = world->luaScripts->add(); REQUIRE(script); script->code = "assert(class.get(\"traintastic\") == nil)"; script->start(); REQUIRE(script->state.value() == LuaScriptState::Running); script->stop(); REQUIRE(script->state.value() == LuaScriptState::Stopped); } TEST_CASE("Lua script: class.get() - table", "[lua][lua-script][lua-script-class-get]") { auto world = World::create(); REQUIRE(world); auto script = world->luaScripts->add(); REQUIRE(script); script->code = "assert(class.get({}) == nil)"; script->start(); REQUIRE(script->state.value() == LuaScriptState::Running); script->stop(); REQUIRE(script->state.value() == LuaScriptState::Stopped); } TEMPLATE_TEST_CASE("Lua script: class.get()", "[lua][lua-script][lua-script-class-get]", LUA_ENUMS) { auto world = World::create(); REQUIRE(world); auto script = world->luaScripts->add(); REQUIRE(script); script->code = std::string("assert(class.get(enum.").append(EnumName::value).append(".").append(toUpper(EnumValues::value.begin()->second)).append(") == nil)"); script->start(); INFO(script->code.value()); INFO(script->error.value()); REQUIRE(script->state.value() == LuaScriptState::Running); script->stop(); REQUIRE(script->state.value() == LuaScriptState::Stopped); } TEMPLATE_TEST_CASE("Lua script: class.get()", "[lua][lua-script][lua-script-class-get]", LUA_SETS) { auto world = World::create(); REQUIRE(world); auto script = world->luaScripts->add(); REQUIRE(script); script->code = std::string("assert(class.get(set.").append(set_name_v).append(".").append(toUpper(set_values_v.begin()->second)).append(") == nil)"); script->start(); INFO(script->code.value()); INFO(script->error.value()); REQUIRE(script->state.value() == LuaScriptState::Running); script->stop(); REQUIRE(script->state.value() == LuaScriptState::Stopped); } TEMPLATE_TEST_CASE("Lua script: class.get()", "[lua][lua-script][lua-script-class-get]", INTERFACES) { auto world = World::create(); REQUIRE(world); auto interface = world->interfaces->add(TestType::classId); REQUIRE(interface); interface->id = "if"; REQUIRE(interface->id.value() == "if"); auto script = world->luaScripts->add(); REQUIRE(script); script->code = "assert(class.get(world.get_object(\"if\")) ~= nil)"; script->start(); INFO(script->code.value()); INFO(script->error.value()); REQUIRE(script->state.value() == LuaScriptState::Running); script->stop(); REQUIRE(script->state.value() == LuaScriptState::Stopped); }