/** * server/test/lua/script/deadobject.cpp * * This file is part of the traintastic test suite. * * Copyright (C) 2024 Reinder Feenstra * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. */ #include #include #include "../../../src/core/eventloop.hpp" #include "../../../src/core/method.tpp" #include "../../../src/core/objectproperty.tpp" #include "../../../src/log/log.hpp" #include "../../../src/log/memorylogger.hpp" #include "../../../src/lua/scriptlist.hpp" #include "../../../src/train/train.hpp" #include "../../../src/train/trainlist.hpp" #include "../../../src/utils/endswith.hpp" #include "../../../src/world/world.hpp" using Catch::Matchers::EndsWith; TEST_CASE("Lua script: dead object", "[lua][lua-script][lua-script-dead-object]") { Log::enableMemoryLogger(100); EventLoop::threadId = std::this_thread::get_id(); // else MemoryLogger will post it to the event loop auto world = World::create(); REQUIRE(world); auto script = world->luaScripts->create(); REQUIRE(script); // create train: auto train = world->trains->create(); REQUIRE(train); std::weak_ptr trainWeak = train; train->id = "train"; train->name = "Train"; train.reset(); // read name: script->code = "local train = world.get_object(\"train\")\n" "assert(train.name == \"Train\")\n" "world.on_event(\n" " function ()\n" " assert(train.name == \"Train\")\n" " end)"; script->start(); INFO(script->error.value()); REQUIRE(script->state.value() == LuaScriptState::Running); // delete train: world->trains->delete_(trainWeak.lock()); REQUIRE(trainWeak.expired()); // trigger event to call dead object: world->simulation = true; INFO(script->error.value()); REQUIRE(script->state.value() == LuaScriptState::Running); // error in event does not stop script // check log: REQUIRE(Log::getMemoryLogger()); auto& logger = *Log::getMemoryLogger(); REQUIRE(logger.size() != 0); auto& lastLog = logger[logger.size() - 1]; REQUIRE(lastLog.message == LogMessage::E9001_X_DURING_EXECUTION_OF_X_EVENT_HANDLER); REQUIRE(lastLog.args); auto args = *lastLog.args; REQUIRE(args.size() == 2); REQUIRE_THAT(args[0], EndsWith("dead object")); REQUIRE(args[1] == "world.on_event"); // stop script: script->stop(); REQUIRE(script->state.value() == LuaScriptState::Stopped); script.reset(); }