[manual] text and icon improvements
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@ -716,7 +716,7 @@ void ScreenShotDialog::start()
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[this]()
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[this]()
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{
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{
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static constexpr std::array<const char*, 2> schemes{"light", "dark"};
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static constexpr std::array<const char*, 2> schemes{"light", "dark"};
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static constexpr std::array<const char*, 22> icons{
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static constexpr std::array<const char*, 23> icons{
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"circle/add",
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"circle/add",
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"add",
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"add",
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"board",
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"board",
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@ -736,6 +736,7 @@ void ScreenShotDialog::start()
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"power_on",
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"power_on",
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"remove",
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"remove",
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"resize_tile",
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"resize_tile",
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"run",
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"swap",
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"swap",
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"train",
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"train",
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"up",
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"up",
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@ -30,32 +30,34 @@ In the wizard, choose your **digital system / command station** from the list of
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Depending on your selection, Traintastic will ask additional questions, such as:
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Depending on your selection, Traintastic will ask additional questions, such as:
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- **How it is connected**: serial, USB, or network (Ethernet or Wi-Fi).
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- **How it is connected**: serial, USB, or network (Ethernet or Wi-Fi).
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*Tip: Wi-Fi is supported but not recommended for stability reasons.*
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- **Device or port**: for example a COM port (Windows), `/dev/ttyUSB0` (Linux), or an IP address.
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- **Device or port**: for example a COM port (Windows), `/dev/ttyUSB0` (Linux), or an IP address.
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!!! tip "Using WiFi"
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Wi-Fi is supported but not recommended for stability reasons.
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When you finish the wizard:
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When you finish the wizard:
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- The new interface will appear in the *Interfaces* list.
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- The new interface will appear in the *Interfaces* list.
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- A **status icon** will show in the status bar (right side of the window).
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- A **status icon** will show in the status bar (right side of the window).
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-  - Offline
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-  — Offline
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-  - Initializing
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-  — Initializing
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-  - Online/connected
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-  — Online/connected
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-  - Error
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-  — Error occured
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If you add multiple interfaces, each has its own status icon.
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If you add multiple interfaces, each has its own status icon.
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## Step 4: Connect and test
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## Step 4: Connect and test
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1. Press the  button (double arrow icon, top left on the toolbar)
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1. Press the  button
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or use the menu: **World → Connection → Connect**.
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or use the menu: **World → Connection → Connect**.
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2. The status icon will change:
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2. The status icon will change:
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- Purple while initializing (up to a few seconds).
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-  — while initializing (up to a few seconds).
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- Green if the connection succeeds.
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-  — if the connection succeeds.
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- Red if an error occurs.
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-  — if an error occurs.
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If an error occurs:
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If an error occurs:
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- Open the **server log** (hotkey ++F12++ or **View → Server log**) to see details.
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- Open the **server log** (hotkey ++f12++ or **View → Server log**) to see details.
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- See [Common interface connection errors](../troubleshooting/interface-connection-errors.md) for steps to resolve typical issues.
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- See [Common interface connection errors](../troubleshooting/interface-connection-errors.md) for steps to resolve typical issues.
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- If you’re unsure whether your system is supported, check the [Supported hardware appendix](../appendix/supported-hardware.md).
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- If you’re unsure whether your system is supported, check the [Supported hardware appendix](../appendix/supported-hardware.md).
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@ -64,7 +66,7 @@ When the connection succeeds:
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Toggle the track power using the
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Toggle the track power using the
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 /
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 /
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button (left of *Connect* button).
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button.
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If the command station responds, your connection is working!
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If the command station responds, your connection is working!
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---
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---
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@ -8,8 +8,8 @@ You can create multiple boards, for example one for the **main layout** and anot
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1. Make sure you are in **edit mode** ( button in the top right).
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1. Make sure you are in **edit mode** ( button in the top right).
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2. Open the board list:
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2. Open the board list:
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- From the main menu: **Objects → Boards**
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- From the main menu: **Objects → Boards**
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- Or click the **Board icon** on the toolbar (next to the Train icon).
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- Or click the  button on the toolbar.
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@ -27,8 +27,8 @@ You can now start drawing.
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1. Select a **tile** from the toolbar (straight, curve, turnout, etc.).
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1. Select a **tile** from the toolbar (straight, curve, turnout, etc.).
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2. Click on the board where you want to place it.
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2. Click on the board where you want to place it.
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3. To **rotate** a tile (before placing it):
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3. To **rotate** a tile (before placing it):
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- **Right-click** → rotate clockwise
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- **Right-click** — rotate clockwise
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- **Shift + Right-click** → rotate counter-clockwise
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- ++shift++ + **Right-click** — rotate counter-clockwise
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## Step 4: Move tiles
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## Step 4: Move tiles
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@ -9,15 +9,13 @@ Once configured, Traintastic can switch the turnout directly and automatically u
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- On the toolbar, select the  tool.
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- On the toolbar, select the  tool.
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- Click on a **turnout tile** on your board — the turnout properties dialog opens. \
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- Click on a **turnout tile** on your board — the turnout properties dialog opens. \
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- On the **General** tab:
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- Enter the turnout basics:
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- Enter a **name** (e.g. “Turnout 1” or “Yard Switch”).
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- Enter a **name** (e.g. “Turnout 1” or “Yard Switch”).
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- The **ID** field identifies the turnout internally and can be left unchanged (mainly used for scripting).
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- The **ID** field identifies the turnout internally and can be left unchanged (mainly used for scripting).
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- Switch to the **Output** tab. \
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- On the **Output** tab configure how the turnout is controlled:
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- **Interface** — The command station or interface that controls this turnout.
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- Configure how the turnout is controlled:
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- **Channel** — Usually set to *Accessory*.
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- **Interface** – The command station or interface that controls this turnout.
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- **Address** — The digital address for the turnout on your command station.
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- **Channel** – Usually set to *Accessory*.
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- **Address** – The digital address for the turnout output on your command station.
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- If the turnout has multiple addresses (e.g. **3-way**, **single slip**, or **double slip**), click  to add the additional addresses.
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- If the turnout has multiple addresses (e.g. **3-way**, **single slip**, or **double slip**), click  to add the additional addresses.
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- The **Output mapping** defines how Traintastic translates turnout states (e.g. *straight* / *left* / *right*) to output commands.
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- The **Output mapping** defines how Traintastic translates turnout states (e.g. *straight* / *left* / *right*) to output commands.
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For most standard turnouts, the default mapping is correct.
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For most standard turnouts, the default mapping is correct.
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@ -29,10 +27,10 @@ When finished, close the dialog.
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- Click the turnout in the schematic to change its position.
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- Click the turnout in the schematic to change its position.
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- The turnout should move on your physical layout.
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- The turnout should move on your physical layout.
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!!! tip
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!!! tip "Opposite movement?"
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If the turnout moves in the opposite direction on your layout compared to what Traintastic shows, switch back to **edit mode** and open the turnout properties again.
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If the turnout moves in the opposite direction on your layout compared to what Traintastic shows, switch back to **edit mode** and open the turnout properties again.
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On the **Output** tab, you can **swap the direction mapping** — this tells Traintastic which output corresponds to which turnout position.
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On the **Output** tab, you can **swap the direction mapping** — this tells Traintastic which output corresponds to which turnout position.
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For standard turnouts that use a single address, you can do this quickly using the pink **⇄** button.
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For standard turnouts that use a single address, you can do this quickly using the  button.
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---
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---
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@ -33,8 +33,8 @@ The dialog has three tabs:
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2. Click the  button and choose **Locomotive**. \
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2. Click the  button and choose **Locomotive**. \
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3. Enter the locomotive details:
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3. Enter the locomotive details:
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- **Name** - e.g. “BR 03” or “NS 2400”
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- **Name** — e.g. “BR 03” or “NS 2400”
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- **Maximum speed** - e.g. 80 km/h
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- **Maximum speed** — e.g. 80 km/h
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4. Switch to the **Decoder** tab. \
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4. Switch to the **Decoder** tab. \
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5. Enter the decoder details:
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5. Enter the decoder details:
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@ -45,9 +45,9 @@ The dialog has three tabs:
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6. Switch to the **Functions** tab. \
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6. Switch to the **Functions** tab. \
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7. Additional functions can be added using the  button. Double-click a function to edit its details. Function details:
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7. Additional functions can be added using the  button. Double-click a function to edit its details. Function details:
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- **#** - function number: F0, F1 etc. (just enter the number)
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- **#** — function number: F0, F1 etc. (just enter the number)
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- **Function**
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- **Function**
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- **Name** - Short description of the function
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- **Name** — Short description of the function
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- **Type**
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- **Type**
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8. Close the locomotive dialog.
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8. Close the locomotive dialog.
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@ -67,7 +67,7 @@ The train is now defined but not yet active.
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## Step 4: Control the train
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## Step 4: Control the train
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1. Switch to **operate mode** (toggle the  button off).
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1. Switch to **operate mode** (toggle the  button off).
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2. Click the **play** button on the main toolbar, this allows train movements.
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2. Click the  button on the main toolbar, this allows train movements.
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3. Double click on the train in the list, this will open a throttle. \
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3. Double click on the train in the list, this will open a throttle. \
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4. Click **Acquire** to activate the train and take control of speed and direction (see note below). \
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4. Click **Acquire** to activate the train and take control of speed and direction (see note below). \
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@ -21,11 +21,11 @@ If the server has no world loaded (the default on a fresh installation), the cli
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Click *New world* to launch the wizard:
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Click *New world* to launch the wizard:
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1. Enter a **name** for your world (for example *My First World*).
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1. Enter a **name** for your world (for example *My First World*). \
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2. Choose the **scale** (H0, N, Z, etc.).
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2. Choose the **scale** (H0, N, Z, etc.). \
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3. Finish the wizard to create your new, empty world.
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3. Finish the wizard to create your new, empty world. \
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## Step 3: Edit and operate modes
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## Step 3: Edit and operate modes
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