train: added smooth acceleration/braking
Dieser Commit ist enthalten in:
Ursprung
77851bbbc3
Commit
5c8a969a6b
@ -24,6 +24,7 @@
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#include "../world/world.hpp"
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#include "trainlisttablemodel.hpp"
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#include "../core/attributes.hpp"
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#include "../core/eventloop.hpp"
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#include "../vehicle/rail/poweredrailvehicle.hpp"
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#include "../utils/almostzero.hpp"
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#include "../utils/displayname.hpp"
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@ -35,6 +36,7 @@ static inline bool isPowered(const RailVehicle& vehicle)
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Train::Train(World& world, std::string_view _id) :
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IdObject(world, _id),
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m_speedTimer{EventLoop::ioContext},
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name{this, "name", "", PropertyFlags::ReadWrite | PropertyFlags::Store | PropertyFlags::ScriptReadOnly},
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lob{*this, "lob", 0, LengthUnit::MilliMeter, PropertyFlags::ReadWrite | PropertyFlags::Store},
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overrideLength{this, "override_length", false, PropertyFlags::ReadWrite | PropertyFlags::Store,
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@ -56,7 +58,26 @@ Train::Train(World& world, std::string_view _id) :
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throttleSpeed{*this, "throttle_speed", 0, SpeedUnit::KiloMeterPerHour, PropertyFlags::ReadWrite | PropertyFlags::StoreState,
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[this](double value, SpeedUnit unit)
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{
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setSpeed(convertUnit(value, unit, SpeedUnit::KiloMeterPerHour)); // just set speed for now, no train fysics yet
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const double currentSpeed = speed.getValue(unit);
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if(value > currentSpeed) // Accelerate
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{
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if(m_speedState == SpeedState::Accelerate)
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return;
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m_speedTimer.cancel();
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m_speedState = SpeedState::Accelerate;
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updateSpeed();
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}
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else if(value < currentSpeed) // brake
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{
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if(m_speedState == SpeedState::Braking)
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return;
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m_speedTimer.cancel();
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m_speedState = SpeedState::Braking;
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updateSpeed();
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}
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}},
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weight{*this, "weight", 0, WeightUnit::Ton, PropertyFlags::ReadWrite | PropertyFlags::Store},
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overrideWeight{this, "override_weight", false, PropertyFlags::ReadWrite | PropertyFlags::Store,
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@ -141,6 +162,50 @@ void Train::setSpeed(const double kmph)
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updateEnabled();
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}
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void Train::updateSpeed()
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{
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if(m_speedState == SpeedState::Idle)
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return;
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const double targetSpeed = throttleSpeed.getValue(SpeedUnit::MeterPerSecond);
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double currentSpeed = speed.getValue(SpeedUnit::MeterPerSecond);
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double acceleration = 0;
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if(m_speedState == SpeedState::Accelerate)
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{
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//! \todo add realistic acceleration
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acceleration = 1; // m/s^2
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}
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else if(m_speedState == SpeedState::Braking)
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{
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//! \todo add realistic braking
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acceleration = -0.5; // m/s^2
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}
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else
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assert(false);
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currentSpeed += acceleration * 0.1; // x 100ms
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if((m_speedState == SpeedState::Accelerate && currentSpeed >= targetSpeed) ||
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(m_speedState == SpeedState::Braking && currentSpeed <= targetSpeed))
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{
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m_speedState = SpeedState::Idle;
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setSpeed(convertUnit(targetSpeed, SpeedUnit::MeterPerSecond, SpeedUnit::KiloMeterPerHour));
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}
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else
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{
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using namespace std::literals;
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setSpeed(convertUnit(currentSpeed, SpeedUnit::MeterPerSecond, SpeedUnit::KiloMeterPerHour));
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m_speedTimer.expires_after(100ms);
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m_speedTimer.async_wait(
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[this](const boost::system::error_code& ec)
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{
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if(!ec)
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updateSpeed();
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});
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}
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}
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void Train::vehiclesChanged()
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{
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updateLength();
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@ -24,6 +24,7 @@
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#define TRAINTASTIC_SERVER_TRAIN_TRAIN_HPP
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#include "../core/idobject.hpp"
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#include <boost/asio/steady_timer.hpp>
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#include "../core/lengthproperty.hpp"
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#include "../core/speedproperty.hpp"
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#include "../core/weightproperty.hpp"
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@ -37,9 +38,21 @@ class Train : public IdObject
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friend class TrainVehicleList;
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private:
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enum class SpeedState
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{
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Idle,
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Accelerate,
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Braking,
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};
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std::vector<std::shared_ptr<PoweredRailVehicle>> m_poweredVehicles;
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boost::asio::steady_timer m_speedTimer;
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SpeedState m_speedState = SpeedState::Idle;
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void setSpeed(double kmph);
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void updateSpeed();
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void vehiclesChanged();
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void updateLength();
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void updateWeight();
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