train: added smooth acceleration/braking

Dieser Commit ist enthalten in:
Reinder Feenstra 2023-03-20 23:08:21 +01:00
Ursprung 77851bbbc3
Commit 5c8a969a6b
2 geänderte Dateien mit 79 neuen und 1 gelöschten Zeilen

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@ -24,6 +24,7 @@
#include "../world/world.hpp"
#include "trainlisttablemodel.hpp"
#include "../core/attributes.hpp"
#include "../core/eventloop.hpp"
#include "../vehicle/rail/poweredrailvehicle.hpp"
#include "../utils/almostzero.hpp"
#include "../utils/displayname.hpp"
@ -35,6 +36,7 @@ static inline bool isPowered(const RailVehicle& vehicle)
Train::Train(World& world, std::string_view _id) :
IdObject(world, _id),
m_speedTimer{EventLoop::ioContext},
name{this, "name", "", PropertyFlags::ReadWrite | PropertyFlags::Store | PropertyFlags::ScriptReadOnly},
lob{*this, "lob", 0, LengthUnit::MilliMeter, PropertyFlags::ReadWrite | PropertyFlags::Store},
overrideLength{this, "override_length", false, PropertyFlags::ReadWrite | PropertyFlags::Store,
@ -56,7 +58,26 @@ Train::Train(World& world, std::string_view _id) :
throttleSpeed{*this, "throttle_speed", 0, SpeedUnit::KiloMeterPerHour, PropertyFlags::ReadWrite | PropertyFlags::StoreState,
[this](double value, SpeedUnit unit)
{
setSpeed(convertUnit(value, unit, SpeedUnit::KiloMeterPerHour)); // just set speed for now, no train fysics yet
const double currentSpeed = speed.getValue(unit);
if(value > currentSpeed) // Accelerate
{
if(m_speedState == SpeedState::Accelerate)
return;
m_speedTimer.cancel();
m_speedState = SpeedState::Accelerate;
updateSpeed();
}
else if(value < currentSpeed) // brake
{
if(m_speedState == SpeedState::Braking)
return;
m_speedTimer.cancel();
m_speedState = SpeedState::Braking;
updateSpeed();
}
}},
weight{*this, "weight", 0, WeightUnit::Ton, PropertyFlags::ReadWrite | PropertyFlags::Store},
overrideWeight{this, "override_weight", false, PropertyFlags::ReadWrite | PropertyFlags::Store,
@ -141,6 +162,50 @@ void Train::setSpeed(const double kmph)
updateEnabled();
}
void Train::updateSpeed()
{
if(m_speedState == SpeedState::Idle)
return;
const double targetSpeed = throttleSpeed.getValue(SpeedUnit::MeterPerSecond);
double currentSpeed = speed.getValue(SpeedUnit::MeterPerSecond);
double acceleration = 0;
if(m_speedState == SpeedState::Accelerate)
{
//! \todo add realistic acceleration
acceleration = 1; // m/s^2
}
else if(m_speedState == SpeedState::Braking)
{
//! \todo add realistic braking
acceleration = -0.5; // m/s^2
}
else
assert(false);
currentSpeed += acceleration * 0.1; // x 100ms
if((m_speedState == SpeedState::Accelerate && currentSpeed >= targetSpeed) ||
(m_speedState == SpeedState::Braking && currentSpeed <= targetSpeed))
{
m_speedState = SpeedState::Idle;
setSpeed(convertUnit(targetSpeed, SpeedUnit::MeterPerSecond, SpeedUnit::KiloMeterPerHour));
}
else
{
using namespace std::literals;
setSpeed(convertUnit(currentSpeed, SpeedUnit::MeterPerSecond, SpeedUnit::KiloMeterPerHour));
m_speedTimer.expires_after(100ms);
m_speedTimer.async_wait(
[this](const boost::system::error_code& ec)
{
if(!ec)
updateSpeed();
});
}
}
void Train::vehiclesChanged()
{
updateLength();

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@ -24,6 +24,7 @@
#define TRAINTASTIC_SERVER_TRAIN_TRAIN_HPP
#include "../core/idobject.hpp"
#include <boost/asio/steady_timer.hpp>
#include "../core/lengthproperty.hpp"
#include "../core/speedproperty.hpp"
#include "../core/weightproperty.hpp"
@ -37,9 +38,21 @@ class Train : public IdObject
friend class TrainVehicleList;
private:
enum class SpeedState
{
Idle,
Accelerate,
Braking,
};
std::vector<std::shared_ptr<PoweredRailVehicle>> m_poweredVehicles;
boost::asio::steady_timer m_speedTimer;
SpeedState m_speedState = SpeedState::Idle;
void setSpeed(double kmph);
void updateSpeed();
void vehiclesChanged();
void updateLength();
void updateWeight();