fix: make sure checked state of stop/run matches world state
due to the toggle feature, its checked state changes, but we need to wait for a world state change
Dieser Commit ist enthalten in:
Ursprung
69321a3154
Commit
17cdcdf682
@ -146,14 +146,22 @@ MainWindow::MainWindow(QWidget* parent) :
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[this]()
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{
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if(Q_LIKELY(m_world))
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{
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m_world->callMethod("stop");
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if(AbstractProperty* p = m_world->getProperty("state"))
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m_worldStopAction->setChecked(!contains(p->toSet<WorldState>(), WorldState::Run)); // make sure checked matches current world state
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}
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});
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m_worldStopAction->setCheckable(true);
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m_worldRunAction = m_menuWorld->addAction(QIcon(":/dark/run.svg"), Locale::tr("world:run"),
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[this]()
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{
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if(Q_LIKELY(m_world))
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{
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m_world->callMethod("run");
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if(AbstractProperty* p = m_world->getProperty("state"))
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m_worldRunAction->setChecked(contains(p->toSet<WorldState>(), WorldState::Run)); // make sure checked matches current world state
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}
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});
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m_worldRunAction->setCheckable(true);
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m_menuWorld->addSeparator();
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